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An exploration of Fantasy and Science Fiction Worlds in literature and multimedia entertainment
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Sunday, July 29, 2007

3.2.11.3. Cristophe's Princely Return part3

Cristophe walks towards Andreas and Bernides, and sits on the large stone near them, saying,

‘Feeling better now, Father Andreas?’

‘A-aye. Much better. One more gulp of this water and I’ll be as fresh as juvenile, thanks Vadis,’ says Andreas softly.

‘Very well, then. I guess we can arrive in Myrcalia very soon. But…’

Bernides cuts in abruptly, ‘But what, Your Highness? You don’t seem too happy with this prospect. You are going home to safety under the wings of the Great Eagle of Arcadia!’

‘Going home. Back to the life full of restrictions and protocols I always tried to avoid. For me, that’s not a good prospect. I’d rather live simple and free, with adventures, monster-hunting, treasure-finding and all.’

‘Hmmm… I must admit it’s a good life, my prince. Exciting and carefree. But life is more meaningful if you do things for the sake of your country, not just for yourself.’

Andreas adds, ‘He’s right, my prince. You don’t have to look very far for examples. Our guards, for instance, they are willing to leave their homes and families, even their own pleasures to escort you, risking their lives every minute, every day.’

Chris responds, ‘Ah, so, you mean as a prince I can do more for my country than killing monstrous threats?’

Bernides takes his turn to answer, ‘Yes. You have the gift, opportunity and privilege to reach out and help people in need – in a wider scope. The burden of the throne is not yours, right, but you can still serve as a marshal or a lord of a principality. Either way, the greatest mission in your life is to prove that not all lords are tyrannical, and walk on the path lay by the great Sage the Fireheart.’

Andreas concludes, ‘Your training is complete now, and you are ready to undertake your greatest challenge that is waiting for you a few miles ahead. Take it, and your name will be in the history books and songs of praise for countless generations to come. Run away from it and you’ll waste the gift, the privilege Vadis has given you.’

‘Well, in that case,’ says Cristophe spiritedly, ‘Let us prepare and waste no time. Just you see, whatever I’ll do, I won’t give the House of Deveraux a bad name.’

I’m back, father, brother. Back to the greatest challenge in a place I call home. To Lourdes Palace and the all the politics within. No matter how hard I must suffer, I will survive.

3.2.11.3. Cristophe's Princely Return part2






But no solution came out of it. Chris tried to connect the dots – the facts, proofs and Robert’s letter to him – But the end results were the same: the Orcbane will be executed as the Pope killer.

To soothe his frustration, Chris slows his horse down to talk to his friends in the carriage.

‘Myrcalia is just miles away now. How are you all doing?’

‘Terrible, just terrible! Just stop awhile, will you? I think I want to throw up!’ says Chris’ dear cousin, Carolyn.

‘Not quite comfy. I prefer elfish carriages, though,’ says Iris. Andreas doesn’t respond – he’s nauseating.

‘I think we just need a rest from this “comfort”,’ says Bernides the Morbit.

‘Chi, chi, chiii! Chi...,’ even Chiel the micha sounds like complaining, too. Well, we can’t blame it, anyway. That little chap became carriage-sick with all the shaking and bouncing all the way. If only Eidos Crydias the science genius invented rubber tires instead of airships...

‘All men, we stop here,’ says Chris.

The carriage and the horsemen stop at once. As they dismount their horses, Talbot comments,

‘Ah, at last you took my advice, no? Zat’s an improvement.’

‘I took PART of your advice, right, but the decision was mine. And my mentor Bernides once said ‘always take decisions after knowing the situation’,’ Chris answers flatly. ‘Just remember that every time we speak, so we won’t have to waste time with meaningless arguments.’

‘I’ll keep zat in mind, my prince,’ says Talbot.

Chris catches resentment in that man’s tone, but he doesn’t care. He just ties Paeldagrin’s leash on a tree branch nearby, pats it lovingly then goes and sits near his friends.

‘That’s much better, cousin,’ says Carolyn, sitting on a large stone with Iris. Not far from there, Chiel watches over Paeldagrin and Father Bernides is applying a light vitali spell to heal Andreas’ nausea.

3.2.11.3. Cristophe's Princely Return

Hey, I'm back to book two again, I hope u guys don't mind! - BJ Vadis
----------------------------------------------------------------------------

Twenty miles away from Myrcalia, Capital of Arcadia Empire, a carriage and several horsemen are on the way. Judging from their speed, they obviously are not in a hurry.

‘Your Highness, we are approaching Myrcalia,’ says a guard in the front of the group.

‘We will rest here and prepare for zee welcoming ceremony in zee palace,’ says Talbot du Bois, the Arcadian Royal Advisor. ‘We have your tunic ready and...’

‘That won’t be necessary, Monsieur Talbot,’ says Cristophe, Prince of Arcadia. ‘This armor will suffice. We thank you for your concern, but we’d rather meet His Majesty in our true condition. Because we don’t return from a war and we don’t return victorious.’

‘But still, Your Highness, you need to show your authority...’

‘Don’t you dare question my thoughts, monsieur. You are my father’s advisor, but I’m still a prince and I can have you executed on the spot for rebellion against my decision!’

‘As you wish, my prince. As you wish,’ says Talbot submissively. Who knows what he’s thinking as he turns his face away from Cristophe.

That snake, Cristophe thinks. Don’t think you can manipulate me and my friends. I know you can do everything, so I don’t want to take any chances with you.

After the trials in Valanis, Cristophe doesn’t have to hide his identity anymore. He is now wearing gears fit for a prince: A full plate iron armor, iron gloves and iron boots, draped in a grand, crimson robe. He still wields his trusty long sword Wyrthal and Raven Shield, and rides Robert’s horse, Paeldagrin. He pats Paeldagrin’s mane lovingly.

Sorry, Robert. I took Paeldagrin with me to Arcadia without your consent. After all, you left in a hurry. I’ll take care of it until we meet again. Thoughts about Robert, his party leader, his mentor and his friend keep on ringing in Chris’ mind along the way. About how the silver-haired hunter was framed into murder. About how Chris can help him prove his innocence.

Gorgon

Monstropedia Eternia

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In Greek mythology, the Gorgon (plural: Gorgons) (Greek: Γοργών or Γοργώ Gorgon/Gorgo, "terrible" or, according to some, "loud-roaring") was a vicious female monster with sharp fangs and hair of living, venomous snakes.

Contents

[hide]

[edit] Classical tradition

Baroque Medusa combined beauty and horror: Medusa, after 1590, by Caravaggio.
Baroque Medusa combined beauty and horror: Medusa, after 1590, by Caravaggio.

Gorgons are sometimes depicted as having wings of gold, brazen claws, and the tusks of boars. According to the myths, seeing the face of a Gorgon turned the viewer to stone.

Homer speaks of only one Gorgon, whose head is represented in the Iliad as fixed in the center of the aegis of Zeus:

"About her shoulders she flung the tasselled aegis, fraught with terror...and therein is the head of the dread monster, the Gorgon, dread and awful, a portent of Zeus that beareth the aegis."(5.735ff)

Its earthly counterpart is a device on the shield of Agamemnon:

"...and therein was set as a crown the Gorgon, grim of aspect, glaring terribly, and about her were Terror and Rout."(11.35ff)

In the Odyssey, she is a monster of the underworld:

"...and pale fear seized me, lest august Persephone might send forth upon me from out of the house of Hades the head of the Gorgon, that awful monster..."(11.635)

Hesiod (Theogony, Shield of Heracles) increases the number of Gorgons to three—Stheno (the mighty), Euryale (the far-springer) and Medusa (the queen), and makes them the daughters of the sea-god Phorcys and of Keto. Their home is on the farthest side of the western ocean; according to later authorities, in Libya. The Attic tradition, reproduced in Euripides (Ion), regarded the Gorgon as a monster, produced by Gaia to aid her sons the Titans against the gods and slain by Athena. Of the three Gorgons, only Medusa is mortal.

According to Ovid (Metamorphoses), Medusa alone had serpents in her hair, and this was due to Athena (Roman Minerva) cursing her. Medusa had copulated with Poseidon (Roman Neptune), who was aroused by the golden color of Medusa's hair, in a temple of Athena. Athena therefore changed the enticing golden locks into serpents. Aeschylus says that the three Gorgons had only one tooth and one eye among them (see also the Graeae), which they had to swap among themselves.

Other stories claim that each of three Gorgon sisters, Stheno, Euryale, and Medusa, had snakes for hair, and had the power to turn anyone who looked at them to stone. Apollodorus (11.2.6, 2.4.1, 22.4.2) provides a good summary of the Gorgon myth, while Pausanias (5.10.4, 8.47.5, many other places) supplies the details of where and how the Gorgons were represented in Greek art and architecture.

[edit] Perseus and Medusa

The Gorgon just before being beheaded by Perseus, as depicted on a pediment from the Atremis Temple on display at the Archaeological Museum of Corfu.
The Gorgon just before being beheaded by Perseus, as depicted on a pediment from the Atremis Temple on display at the Archaeological Museum of Corfu.

Medusa was the only one of the three who was mortal; hence Perseus was able to kill her by cutting off her head while looking at her in the reflection in a mirrored shield he got from the Graeae. Some authors say that Perseus was armed with a scythe by Hermes (Mercury) and a mirror (or a shield) by Athena (Minerva). Whether the mirrored shield or the scythe, these weapons allowed him to defeat Medusa easily. From the blood that spurted from her neck sprang Chrysaor and Pegasus (other sources say that each drop of blood became a snake), her two sons by Poseidon. He gave the head, which had the power of turning into stone all who looked upon it, to Athena, who placed it in her shield. According to another account, Perseus buried it in the marketplace of Argos.

Archaic (Etruscan) fanged goggle-eyed gorgoneion flanked by sphinxes on a hydria from Vulci, 540-530 BC
Archaic (Etruscan) fanged goggle-eyed gorgoneion flanked by sphinxes on a hydria from Vulci, 540-530 BC

[edit] Protective and healing powers

In Ancient Greece a Gorgoneion (or stone head, engraving or drawing of a Gorgon face, often with snakes protruding wildly and tongue sticking out between the fangs) was frequently used as an apotropaic symbol [1] and placed on doors, walls, coins, shields, breastplates, and tombstones in the hopes of warding off evil. In this regard Gorgoneia are similar to the sometimes grotesque faces on Chinese soldiers’ shields, also used generally as an amulet, a protection against the evil eye. In some cruder representations, the blood flowing under the head can be mistaken for a beard.

In Greek mythology, blood taken from the right side of a Gorgon could bring the dead back to life, yet blood taken from the left side was an instantly fatal poison. Athena gave a vial of the healing blood to Asclepius, which ultimately brought about his demise. Heracles is said to have obtained a lock of Medusa’s hair (which possessed the same powers as the head) from Athena and given it to Sterope, the daughter of Cepheus[disambiguation needed], as a protection for the town of Tegea against attack. According to the later idea of Medusa as a beautiful maiden, whose hair had been changed into snakes by Athena, the head was represented in works of art with a wonderfully handsome face, wrapped in the calm repose of death.

[edit] Origins

The concept of the gorgon is at least as old in mythology as Perseus and Zeus. The name is Greek, being from gorgos, "terrible." There are a few cognates: Old Irish garg, "wild", Armenian karcr, "hard". Hoffman's suggested root is *gragnis; Émile Boisacq's, *greg-. The root would not be a commonly used one.

Athena wears the primitive form of the Gorgoneion; cup by Douris, early 5th century BC
Athena wears the primitive form of the Gorgoneion; cup by Douris, early 5th century BC

The name of the most senior "terrible one", Medusa, is better Greek, being the feminine present participle of medein, "to rule over."[citation needed] The masculine, Medon, "ruler", is a Homeric name. The Indo-European root, *me-, "measure", generates a large number of words.

Author Marija Gimbutas (Language of the Goddess) believed she saw the prototype of the Gorgoneion in Neolithic art motifs, especially in anthropomorphic vases and terra cotta masks inlaid with gold. The large eyes, as well as Athena's flashing eyes, are a symbol termed "the divine eyes" by Gimbutas (who did not originate the perception), appearing also in Athena's bird, the owl. They can be represented by spirals, wheels, concentric circles, and other ways. The fangs of the gorgoneion are snakes' fangs. Snakes are a symbol of appeasement and increase.[citation needed] Sometimes Gorgoneia are endowed with birds' feet or bee wings[citation needed], more symbols of regeneration[citation needed]. The lolling tongue is a symbol of death.[citation needed]

[edit] Gorgons in popular culture

Like cyclops, harpies, and other beasts of Greek mythology, gorgons have been popularized in modern times by the fantasy genre such as in books, comics, role-playing games, and video games.

[edit] References

  1. ^ Garber, Marjorie. The Medusa Reader, 24 February 2003, Introduction, pg. 2, ISBN 0-415-90099-9.

This article incorporates text from the Encyclopædia Britannica Eleventh Edition, a publication now in the public domain. Additional material has been added from the 1824 Lempriere's Dictionary.

Wyvern

Monstropedia Eternia
Source: http://en.wikipedia.org/wiki/Wyvern


A wyvern (or wivern) (IPA: waɪvərn) is a legendary winged reptilian creature often found in medieval heraldry. Its usual blazon is statant (standing). Its origin is in Europe.

The name "wyvern" derived from the Saxon word Wivere, which means "serpent". The French wyvern is known as the Vouivre.

The wyvern can be regarded as a type of or similar to a dragon. Depictions often include two legs and two wings[1]. Sometimes there are eagle's claws on the wingtips. The rest of its appearance can vary, such as appearing with a tail spade or with a serpent-like tail.

Wyvern supporters in the arms of the Borough of Vale Royal
Wyvern supporters in the arms of the Borough of Vale Royal

Variants of the wyvern include the sea-wyvern, which has a fish-like tail. The wyvern has a similar appearance to another mythical creature, the cockatrice.

Contents

[hide]

[edit] Cryptozoology

Some Cryptozoologists have theorized that Wyverns are evidence of surviving Pterosaurs, a large flying reptile thought to have gone extinct around 65 million years ago.[2] But like similar theories about dragons, there is no evidence aside from accounts of surviving pterosaurs, which were thought to possibly exist in remote areas such as the Kongamato in Africa.[3]

[edit] Heraldry and symbolism

Wyverns can symbolise envy, war, pestilence, and viciousness.[4]

However, they are common in heraldry. The wyverns' symbolism is nobler in this aspect. Wyverns have been depicted in heraldry on shields and banners for hundreds of years. They are a sign of strength to those who bear the symbol. They also symbolise power and endurance.

Stephen Friar speculates that the wyvern entered British heraldry as the standard of the Roman cohort and later appeared as the "burning dragon" of Cadwallader (the origin of the red dragon of Wales).[5]

The word "Wyvern" is associated with the area of Herefordshire and Worcestershire, as the rivers Wye and Severn run through Hereford and Worcester respectively. Therefore, the wyvern is often used as a mascot in that area. For example, one of the local radio stations is called Wyvern FM, and its first logo, in 1982, featured a wyvern dragon.

The wyvern was the emblem of the rulers of Mercia and was adopted by the Leicester and Swannington Railway and later by the Midland Railway, which ran in Great Britain until 1923. The Midland Railway Centre in Derbyshire, England, publishes a magazine for its members called The Wyvern.

Other British
  • A golden wyvern was featured on the flag of Wessex and is depicted in the Bayeux Tapestry.[6]
    • 43 'Wessex' brigade of the British Army have a golden wyvern as their symbol, worn on the left shoulder of the uniform.
    • The Wyvern is also the insignia on the cap-badge of the Exeter University Officer Training Corps, appearing in front of the three turreted castle.
  • Wyvern is the name of the building that houses A Squadron (University of St. Andrews), Tayforth University Officers Training Corps.
Commonwealth
  • A wyvern appears on the crest of Queen's College (University of Melbourne).
  • The Wyvern sits upon the crest of King's College, University of Queensland. The all male college embraces it and each student is taught to embody the spirit of the Wyvern. This is often exampled with a cry of "All Hail the Great Wyvern". The word "Wyvern" is also used as a euphemism in many social situations.
United States of America

[edit] Wyverns in popular culture

See also: Wyvern (disambiguation)
See also: World of Warcraft
See also: Lineage II

[edit] References

  1. ^ Pennick, Nigel (1997). Dragons of the West. Capall Bann Publishing
  2. ^ Unknown Explorers - Wyvern http://www.unknownexplorers.com/wyvern.php Retrieved Apr.26, 2007.
  3. ^ The Wonderful World of Cryptozoology - http://www.rainsnow.org/wod_cryptozoology.htm Retrieved Apr. 26, 2007.
  4. ^ The Dragon Stone http://www.polenth.com/myth/europe/wyvern.html Retrieved Apr. 23, 2007.
  5. ^ Friar, Stephen (1987). A New Dictionary of Heraldry. London: Alphabooks/A & C Black, p 380. ISBN 0906670446.
  6. ^ Flags of the World: Wessex, England http://www.crwflags.com/fotw/flags/gb-wessx.html Retrieved May 25, 2007

[edit] External links

Wikimedia Commons has media related to:

Wednesday, July 25, 2007

Skull Sword - by Virenne

Virenne
I'm a 15 year old girl who fell in love with writing since I was 12. I've been longing to publish my book but I still hadn't got that chance. T_T View my complete profile


Prologue
I’m trapped in the rose field,
Is this just another stupid dream like I used to have?
I raised my arms and I saw them bleeding,
The roses’ thorns cut my arms,
Oh great.
I ran and got rid of the roses from my way with my hands,
But this is just impossible!
Why are my hands bleeding, too?
Yeah right.
Not only the thorns, but also the petals are sharper than a razor blade.
I stopped running, this is just plain ridiculous.
I just stood there, and still bleeding.
Wait, what’s that light?
Come on, don’t tell me that’s Angel.
That is WAY too cheesy.
Besides, I’m not even sure I’m going to Heaven.
Oh, that’s not an Angel, thank God.
That’s...a guy???
Yeah right.
This is even cheesier than before.
“You have no choice,” he said.
“What?” I asked.
“If you keep standing there, you’ll die because of massive blood loss,”
“Yeah right,” I teased.
“But if you move, you’ll still die because of the same thing,” he didn’t listen to me.
“Then what should I do?” I asked.
“You’ll find it out soon if you’re smart enough to guess and to find it,”
Before I could say anything, he disappeared.
I sighed. Yeah right.
So the main point is, I’ll die.
The only difference is the matter of time.
Fine, then I’ll just keep walking.
Then, I felt like I stepped on something.
I looked down and it turned out to be a sword.
I picked it and smiled in victory.
“So he thinks I’m not smart enough, eh?” I said to myself.
Then, that guy appeared again.
He grinned.
Yeah, he grinned.
“So, this means I’ll survive?” I asked him.
He still grinned.
What’s that supposed to mean?
“Not really. My guess was right,” he leaned closer to me.
“I guessed you’d pick that sword instead of the white rose at the end of this field,” he continued.
“So...”
“You picked the wrong way. But that means it’s your path,” he smiled.
“You tricked me!” I protested.
“No, you tricked yourself,”
I frowned and was thinking about throwing that sword away.
“Not the solution, sweetie,” he said like he could read my mind.
“Then what?!” I yelled.
“Walk along your path, it’ll lead you to your death,”
“WHAT?!”
“You have no choice, remember? But you have to accept this gift whether you like it or not,”
“YOU CALL THIS A GIFT?!”
“Yeah. Thanks to that sword, you’ll save a lot of people before you die,”
“I was actually hoping I’ll be immortal with this sword,”
“Nothing is immortal, everyone will die,”
“Okay now stop messing around with me, what sword is this?!”
“I thought you’d already know when you picked it, maybe you’re not smart enough,”
“This sword...” he continued, “is the Skull Sword..."
[End of Prologue]

The Tale of How

http://www.youtube.com/watch?v=aUGAs7pnEVo

This is The Blackheart Gangs' new animation.
the original file is free for downloading and sharing at:

www.theblackheartgang.com

an excellent mix 2d and 3d styles into a fabulously original fantasy piece.

Final fantasy and kingdom hearts animation 3 doors down

Hehehe i'm playing with youtube now and searching for fantasy movie trailers, and i got these!

Sunday, July 22, 2007

Fantasy General - The Game



Source and downloads:
http://www.the-underdogs.info/game.php?name=Fantasy+General

Of all SSI's releases in the "5-star" series based on the acclaimed engine of Panzer General, Fantasy General is my most favorite and one of the most underrated.
What makes Fantasy General one of the best fantasy wargames ever? For starter, each of the four heroes you can choose as your alter ego requires very different strategies to win, as well as follow his or her own path to victory. For example, the Archmage Krell is a powerful magic user, and therefore will command an army mostly consisting of magical creatures. Krell can also cast a magic spell every turn on the battlefield, which helps even the odds for his relatively weak army. The units in the game are also more than just Panzer General units in fantasy disguise: some units have spellcasting abilities, and some are unique heroes you can meet and recruit. All units improve their abilities with experience, and can be "upgraded" to better units when research is done.
While multiplayer options abound, they pale beside the excellent plot-based single-player campaign which spans 5 continents, each of which presents new terrain and units. Fantasy General also boasts several improvements over Panzer General and Allied General, the best of which is customizable research areas. As in previous 5-star games, you earn "prestige points" from winning each scenario to spend on new units. Here, you can also spend points on researching various unit types and setting priorities to suit your style, e.g. spend more points on air unit research to invent new units faster if you rely on air superiority. The game is also highly replayable, thanks to alternate routes you can take for most continents, as well as very different units each hero commands.
The only bad thing I can think of about this game is the fact that the last few battles are nearly impossible to win on the most difficult level. Other than that, the excellent gameplay, varied missions and units, great replayability, and one of the best soundtracks ever made for a computer game combine to make an unforgettable playing experience. A must-have for all fans of fantasy wargames, and truly a watershed in the entire series. Two thumbs up!


Designer:
Dan Cermak
Developer:
Strategic Simulations Inc. (SSI)
Publisher:
Strategic Simulations Inc. (SSI)
Year:
1996
Software Copyright:
Strategic Simulations Inc. (SSI)
Theme:
Fantasy
Multiplayer Mode:

Documentation / Extras (PLEASE NOTE: Docs/extras are counted in our one download at a time rule):
Manual [5158KB] Reference card
Related Links:
Games Domain Review , CD Mag review
More Info:
MobyGames The Web
System Requirements:
DOS
Where to get it:
Here! [10MB]. Click here to download a specific file inside the archive
If you like this game, try:
Sorcerer Lord, Warlords 2 Deluxe, Conquered Kingdoms
Thanks to...
Raithun

Sword of Aragon - The Game

Regarded by many wargamers as THE best fantasy wargame ever made, SSI's Sword of Aragon is a true precursor of later classics Conquered Kingdoms and SSI's own Fantasy General. Set in the Aragonian Empire, you are heir of the late Duke of Aladda, and your task is to once again extend Aladda's dominion and eventually crown yourself king in Tetrada. Executing your father's will properly means raising and equipping an army, then venturing forth to do battle against the dastardly foes threatening Aladda and its surroundings. Your success in Sword of Aragon depends on careful allocation of precious resources, astute military planning, and deft combat maneuvers. Knights, priests, warriors, mages, rangers, cavalry, infantry, and bowmen are some of the units you can recruit, and in true AD&D fashion, you can equip them with different armor types. Nothing in the game will strike anyone today as a big deal, but back in 1989 it was a revolutionary title that attracted many non-wargamers to the genre. Excellent AI and addictive gameplay help Sword of Aragon remain one of the most playable and replayable fantasy wargames ever. Two thumbs up!

Download this game from:



Source and alternative download: (Home of the Underdogs)



Gemfire - The Game













Gemfire (released in Japan as Royal Blood or ロイヤルブラッド, Super Royal Blood or スーパーロイヤルブラッド in its Super Famicom version) is a medieval war game for the MSX, Nintendo Entertainment System, Super NES, Mega Drive/Genesis, and MS-DOS developed by Koei. The object in the game is to unify a fictional island by force. Players use soldiers and knights, as well as fantasy units such as magicians or gargoyles in order to capture the castle needed to control that particular territory.

[edit] Story
The game takes place in the fictitious Isle of Ishmeria. Once upon a time, six wizards, each wielding a unique brand of magic, used their powers to protect the island and maintain peace. This was disrupted when they were collectively challenged by a Fire Dragon, summoned forth by a wizard intent on plunging the country into darkness.
The sea-dwelling dragon of peace known as the Pastha charged the six wizards with the task of fighting back. They succeeded, sealing the Fire Dragon away into a ruby at the top of a crown, and themselves became the six jewels around the crown's base. The crown, called Gemfire, was a symbol of utmost power and authority.
When Gemfire fell into the hands of the now current King of Ishmeria, Eselred, he sought to abuse the object's power, using it to embark on a tyrannical reign, instilling fear within his oppressed subjects. Ishmeria fell into despair as his power flourished. Finally, his young daughter, Princess Robyn, could bear to watch her father's grievous misdeeds no longer--she seized Gemfire and pried the six wizard gems loose, causing them to shoot upward into the sky and circle briefly overhead before scattering themselves to different parts of Ishmeria. When a furious Eselred learned of Robyn's actions, he had her locked her away in a tower; but it was futile as the deed had already been done, and Robyn had taken the crucial first step toward freeing her people.
Meanwhile, the six wizards each take up residence with a prominent family of Ishmeria. The two most powerful of these clans are the Blanches, led by Prince Erin and supported by Zendor, Emerald Wizard and Wielder of Lightning; and the Lyles, led by Prince Ander and backed by Pluvius, Sapphire Wizard and Caster of Meteors. Four other clans (Flax, Coryll, Chrysalis and Molbrew) also have wizards of Gemfire at their disposal in the beginning. With the breaking of the spell on Gemfire, each of these clans sets out to unseat Eselred, claim the throne as their own and restore order and peace to Ishmeria.

[edit] Gameplay
At the outset of the game, the player has the option of selecting a scenario and family. The chosen scenario only changes the relative power and territories of the families, although the minor families are only present in one or two scenarios. Ultimately, the player is charged with conquering the entire map.
Gameplay is divided into the main world map screen and individual battle screens. On the map screen, the player is allowed one action per turn (in-game month) per territory. With that action, the player may hire or move troops, upgrade the territory's economy or defenses, engage in diplomatic actions (such as sabotage or plunder a neighboring territory), or attack an adjacent neighboring territory.
Upon attacking or being attacked by an enemy, the focus then shifts to that battle. The player moves individual companies of troops about the map in a turn-based tactics fashion; certain units may build fences to keep enemies out. One army wins if the enemy base is captured, all enemy units are defeated, or the enemy army runs out of food.

[edit] Battles
Battles in Gemfire have a very intense feel despite the turn-based style. This is accomplished through the musical score. You can have up to five units on the field at one time; a group of archers, knights, horsemen, and your fifth unit -- either a wizard or a hired unit.


Retrieved from "http://en.wikipedia.org/wiki/Gemfire"



Download this game from:
GEMFIRE.ZIP
Free file hosting from File Den

3.1.7.2. Nature's Temptation Part 03

Page 87-88

So the ill-fated wizard’s entire body immediately turns blue, and he dies with an awful scream of mortal pain, sinking into the swamp.
Four men and a woman fell in this attack, but the men and elves have slain many of the attacking banshees and mutants along their way. More and more attackers coming from every direction and the waves seem endless, but what frustrates the hunters the most is that the slain banshees and mutants are REGENERATING! Their wounds are mended, their severed body parts sprout again in their places, and they come back to life and immediately attack again.
No matter how powerful a man or elf is, he’ll soon be exhausted with this continuous attacks that will never cease until all ‘violators’ are slain. One of the hunters, a bounty huntress falls on her knees, her strength is failing her. She prostrates there and she seems like praying. Strangely, the mutants and banshees don’t attack her. She keeps kneeling there, with her eyes closed and overflowed with tears, muttering something like
‘Please… forgive me… spare my life… I have sinned…’
Andreas notices this and quickly yells, ‘Quick! On your knees and pray! Beg forgiveness from Mother Enia!’
Most of the struggling hunters including Chris are surprised on hearing this, but Carolyn, Iris and Robert who trust Andreas quickly get a grasp of the situation, and kneel at once. And then Chris and the others follow suit. Only a poor soul who thinks of this as an absurd thing to do keeps on fighting. And soon he is attacked by several mutants at once, leaving his mangled, dead body on the way, a horrifying mess of flesh and blood.
And the rest, all wounded in various degrees and certainly exhausted, kneel earnestly, all pray in their own words, for only one purpose, begging forgiveness from the exalted host of Enia’s Sanctum. The banshees and mutants stop their attacks and stand still, although surveying their opponents to get a true account of their behavior. Then, after a while, a banshee starts talking with a hoarse female voice,
‘All hearts are impure. All have sins and flaws. There are only two ways to sort this out. One is to purge the sinners like garbage from the house. We are just the executioners and the tempting scenery here is the trigger.’
Her voice changes into a soft, melodious voice.
‘But for the ones who repent and courageous and honest enough to admit their sins before Mother, they will receive Mother’s forgiveness as you are now. Feel free to eat the fruits and drink the water now, but if you harm the animals or violate the purity of Mother Enia’s Paradise again, we will strike the sinner down on the spot!’
As she speaks in her original soft voice, the forest banshee turns into a nymph again gradually. The mutant animals, carnivorous plants and the entire toxic forest environment also turn to normal again in a matter of seconds. All hunters there sigh in relief, thanks to the repentant bounty huntress. They all now walk carefully along the rest of the forest path and no one of them dares to touch anything at all.
At last they arrive in front of Enia’s Sanctum entrance, with a great doorway and two gigantic Enia statues on the left and right side of the doorway, all carved magnificently and beautifully on the rocky mountain slope. One Enia statue on the left is holding a flaming ball that represents the sun on her outstretched palms, and the one on the right is holding a carved tree on her outstretched palms. Lavennia Iris and other elf guides kneel at once in front of the statue, chanting their praises, ‘Emolë Enia amvuhai, omni Eternia machiche na.’ (Oh Mother Enia the Lifegiver, may all Eternia praise you forever). There is no effect upon the chanting, because it was not a password, just a prayer for Enia’s divine guidance.
‘Enia’s Holy Place’ says Chris, ‘at last.’

Friday, July 20, 2007

Alagaesia News

     
   

Kvetha Fricäya. Greetings Friends.

I know it has been a long time since my last newsletter, but there hasn't been that much Inheritance news since the movie came out last December. After the excitement of the premiere, I returned to the business of finishing Book Three. Since then, I've been writing nonstop, but I promise to send you more frequent updates.

For the past seven months, I've been writing with a metal-nib, ink-dip pen. What is this like? You can picture me hunched over a drafting table, an adjustable lamp clipped to the side of the table, my iPod on the left of the desk, along with our cat doing his best to catch the tip of the pen as it makes it way across the page.

Random House sent us a whole slew of new foreign editions of both Eragon and Eldest. One of my favorites is the Japanese Eragon mass-market paperback, which they split into three volumes, each one having a computer-generated version of Saphira from the US cover posed at three different angles. When I saw the three volumes together, my first thought was to say, "Yes, the trilogy is already done!" Ah well.

I know, I know . . . what you really want to hear are some juicy tidbits about the plot or the release date or the name of Book Three, but I must ask for your patience a bit longer. Please know that I appreciate your support as I write.

While you're waiting to rejoin Eragon and Saphira's adventures, you might want to check out these items:

Random House released a new set of podcasts: Pullman, Paolini, Pierce. There are nine parts to the interview. This is not the original interview from 2003. It is all new. You can listen to them here:
http://info.randomhouse.com/cgi-bin21/DM/y/ntti0MifC80B5X0sZv0Ej

There is a section on Eragon in a newly-released book,
The Kids' Book Club Book: Reading Ideas, Recipes, Activities, and Smart Tips for Organizing Terrific Kids' Book Clubs, Judy Gelman and Vicki Levy Krupp, Jeremy P. Tarcher/Penguin Group, 2007.

And here are a few books I've enjoyed recently. (Scalzi's books contain adult language and situations and therefore are not appropriate for younger readers. The Carpet Makers is fine for teens and adults.)

Old Man's War, John Scalzi, 2004
The Ghost Brigades, John Scalzi, Tor Books, 2006
The Last Colony, John Scalzi, Tor Books, 2007
John Scalzi writes science fiction that is fun, intelligent, and irreverent. He takes today's cutting-edge technology, extrapolates it into the future, and uses it to tell swashbuckling adventures. I haven't enjoyed science fiction this much in years.

From the back cover of Old Man's War:
"John Perry did two things on his 75th birthday. First he visited his wife's grave. Then he joined the army. The good news is that humanity finally made it into interstellar space. The bad news is that planets fit to live on are scarce - and aliens willing to fight for them are common. The universe, it turns out, is a hostile place."

The Android's Dream, John Scalzi, Tor Books, 2006
And here's another from John Scalzi. It's about a sheep cult that's out to change the world. Just read the book; it's wickedly funny. You will never look at sheep the same way again!

Andreas Eschbach has created one of the most unique, superbly-constructed sci-fi worlds in the The Carpet Makers. Eschbach is a master storyteller.

From the back cover:
"Since the time of pre-history, carpetmakers tie intricate knots to form carpets for the court of the Emperor. These carpets are made from the hairs of wives and daughters; they are so detailed and fragile that each carpetmaker finishes only one single carpet in his entire lifetime.

"This art descends from father to son, since the beginning of time itself.

"But one day the empire of the God Emperor vanishes, and strangers begin to arrive from the stars to follow the trace of the hair carpets. What these strangers discover is beyond all belief, more than anything they could have ever imagined . . ."


Enjoy reading,

And may your swords stay sharp!

Christopher Paolini

For more information and news about Eragon and Eldest, visit Alagaesia.com.

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Thursday, July 19, 2007

New Games and Upcoming Titles from EA



Nissan GT-R PROTO Headlines Car List
Need for Speed™ ProStreet boasts an impressive and unique car list that spans over 40 years of the automotive spectrum. Today, EA unveils the first set of vehicles to be featured in the game. Every car in Need for Speed ProStreet is selected for a reason - it is either unique, aspirational, memorable or highly desirable.
ESRB: Rating Pending


featured car >>  
    screenshots >>     more >>

 

Immerse Yourself in Magic
Perfect your wand work and cast spells to unleash powerful fifth-year magic in Harry Potter and the Order of the Phoenix™. Harry's fifth year at Hogwarts is shaping up to be his most dangerous yet. Relive the magic of the movie by interacting with objects, ghosts and portraits in every room, corridor and courtyard.
ESRB: Everyone 10+ ( Fantasy Violence and Comic Mischief)


buy now >>             official site >>  
 

Your First Step is Everything
Start each mission with an airdrop into enemy territory, tackling enemies and completing objectives in whatever order you choose. In Medal of Honor Airborne™, every move you make will determine your success in the mission and whether or not you are truly one of the Airborne elite.
ESRB: Rating Pending


pre-order >>         screenshots >> 

Lead by Example
Boost your Skill Performance and increase your overall ratings by making user-controlled plays that elevate the team's motivation levels. Track your user stats in the My Skills menu and become a master of the gridiron, or relive your top accomplishments in the all-new My Shrine. NCAA® Football 08 is everything that's great about college football.
ESRB: Everyone


pre-order >>          more >>  

Your Life of Pet Ownership
Train, play with and care for your Sims' cats and dogs, and do your best to keep them happy in The Sims (tm) Pet Stories. Count on many unexpected twists and turns in this easy-to-play, laptop-friendly version of The Sims. Choose from two different stories in the directed Story mode, taking on a variety of challenges as you compete in a local pet show and learn that even pets have their own personalities. You decide how their stories unfold.
ESRB: Teen (Sexual Themes, Violence, Crude Humor)


download now >>    

Hunt Down Enemy Armadas
Wing Commander™ returns in this all-new game for Xbox Live® Arcade, featuring four modes of gameplay, eight maps, and the first 16-player action game on Xbox Live® Arcade. Set in the year 2701, Wing Commander Arena mixes modern multiplayer chaos with classic arcade fun.
ESRB: Everyone (Fantasy Violence)


more >>          latest videos >> 

 

Your Lines. Your Style
Skate it your way with innovative Flickit controls. Master Flickit to pull off tricks, or just go bomb some hills and throw powerslides. Flickit recognizes patterns, timing and speed variations so every player experiences a performance that matches how they play. Reality and physics are now in your hands as you discover the endless potential of Flickit.
ESRB: Teen (Blood and Gore, Crude Humor, Language, Mild Violence, Tobacco Reference)


Flickit tricks >>
         preview >>

 

Piano Squall Fights MS with Videogame Music
Under the stage name "Piano Squall", Michael Gluck performs videogame and anime music piano concerts to raise money for charity. With the recent launch of his debut album, GAME, Michael and EA will collaborate to donate an amount equal to 20% of all profits from album sales to the National Multiple Sclerosis Society.

Learn More >>
           EA Trax >>

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