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Showing posts with label mythopedia. Show all posts
Showing posts with label mythopedia. Show all posts

Thursday, October 02, 2014

[MOVIE] The Adventures of Hercules


The Adventures of Hercules (1983)
Starring Lou Ferrigno as Hercules

Hercules searches for the Seven Thunderbolts of Zeus, which have been stolen by renegade gods.
Source: http://youtu.be/dFprRniNlqQ
Alternate Link: https://www.youtube.com/watch?v=dFprRniNlqQ

For references on "Hercules", you can search for them in this blog.

Tuesday, November 06, 2012

The Greek Gods Must Be Crazy!


Just tell me, why did the Greek gods do all those weird things in mythology literatures and such?
Why are they all have "problems", unlike their counterparts from Norse (maybe they too), Chinese, Indians etc? They key is one: THEY ARE ALL RELATED!

So, quoting Nixau, here's one thought: The gods must be crazy indeed!

Forgive us if there's any inaccuracy in the hierarchy, it's so you can see the big picture.

Picture made by: M. Marhaenaldi Anom Hierarki

Saturday, July 24, 2010

Cuchulainn

Cúchulainn
http://encyclopedia.thefreedictionary.com/Cuchulainn

"Cuchulain Slays the Hound of Culain", illustration by Stephen Reid from Eleanor Hull's The Boys' Cuchulain, 1904Enlarge picture
"Cuchulain Slays the Hound of Culain", illustration by Stephen Reid from Eleanor Hull's The Boys' Cuchulain, 1904

Cúchulainn /kuːˈxʊlɪnʲ/ ( ) (Irish "Hound of Culann"; also spelled Cú Chulainn, Cú Chulaind, Cúchulain, or Cuchullain) is an Irish mythological hero who appears in the stories of the Ulster Cycle, as well as in Scottish and Manx folklore. The son of the god Lugh and Deichtine, sister of the king of Ulster, he was originally named Sétanta /'ʃeːd̪ˠɔn̪ˠd̪ˠə/ , but gained his better-known name as a child after he killed Culann's fierce guard-dog in self-defence, and offered to take its place until a replacement could be reared. At the age of seventeen he defended Ulster single-handedly against the armies of queen Medb of Connacht in the epic Táin Bó Cúailnge ("The Cattle Raid of Cooley"). It was prophesied that his great deeds would give him everlasting fame, but that his life would be short – one reason he is compared to the Greek hero Achilles. He is known for his terrifying battle frenzy or ríastrad,[1] in which he becomes an unrecognisable monster who knows neither friend nor foe. He fights from his chariot, driven by his loyal charioteer Láeg, and drawn by his horses, Liath Macha and Dub Sainglend.

Legends

Birth

There are a number of versions of the story of Cúchulainn's birth. In an early version, his mother Deichtine is the daughter and charioteer of Conchobar mac Nessa, king of Ulster, and accompanies him as he and the nobles of Ulster hunt a flock of magical birds. Snow falls, and the Ulstermen seek shelter, finding a house where they are made welcome. Their host's wife goes into labour, and Deichtine assists at the birth of a baby boy. A mare gives birth to two colts at the same time. The next morning, the Ulstermen find themselves at the Brug na Bóinde (the neolithic mound at Newgrange) – the house and its occupants have disappeared, but the child and the colts remain. Deichtine takes the boy home and raises him to early childhood, but he falls sick and dies. The god Lugh appears to her and tells her he was their host that night, and that he has put his child in her womb, who is to be called Sétanta. Her pregnancy is a scandal as she is betrothed to Sualtam mac Róich, and the Ulstermen suspect Conchobar of being the father, so she aborts the child and goes to her husband's bed "virgin-whole". She then conceives a son whom she names Sétanta.[2] This has been interpreted as a triple conception, marking the child out as someone special.[3]

In a later, and better-known, version, Deichtine is Conchobar's sister, and disappears from Emain Macha, the Ulster capital. As in the previous version, the Ulstermen go hunting a flock of magical birds, are overtaken by a snowstorm and seek shelter in a nearby house. Their host is Lugh, but this time his wife, who gives birth to a son that night, is Deichtine herself. The child is named Sétanta.[4] The nobles of Ulster argue over which of them is to be his foster-father, until the wise Morann decides he should be fostered by several of them: Conchobar himself; Sencha mac Ailella, who will teach him judgement and eloquent speech; the wealthy Blaí Briugu, who will protect and provide for him; the noble warrior Fergus mac Róich, who will care for him and teach him to protect the weak; the poet Amergin, who will educate him, and his wife Findchóem, who will nurse him. He is brought up in the house of Amergin and Findchóem on Muirthemne Plain in modern County Louth, alongside their son Conall Cernach.[5]

Childhood

The stories of Cúchulainn's childhood are told in a flashback sequence in Táin Bó Cúailnge. As a small child, living in his parent's house on Muirthemne Plain, he begs to be allowed to join the boy-troop at Emain Macha, but his mother thinks he is too young and should wait for a company of warriors to take him there. However, he sets off on his own, and when he arrives at Emain he runs onto the playing field without first asking for the boys' protection, being unaware of the custom. The boys take this as a challenge and attack him, but he has a ríastrad and beats them single-handed. Conchobar puts a stop to the fight and clears up the misunderstanding, but no sooner has Sétanta put himself under the boys' protection than he chases after them, demanding they put themselves under his protection.[6]

Culann the smith invites Conchobar to a feast at his house. Before going, Conchobar goes to the playing field to watch the boys play hurling. He is so impressed by Sétanta's performance that he asks him to join him at the feast. Sétanta has a game to finish, but promises to follow the king later. But Conchobar forgets, and Culann lets loose his ferocious guard dog to protect his house. When Sétanta arrives, the enormous dog attacks him, but he kills it in self-defence, in one version by smashing it against a standing stone, in another by driving a sliotar (hurling ball) down its throat with his hurley. Culann is devastated by the loss of his dog, so Sétanta promises he will rear him a replacement, and until it is old enough to do the job, he himself will guard Culann's house. The druid Cathbad announces that his name henceforth will be Cú Chulainn – "Culann's Hound".[7]

One day at Emain Macha, Cúchulainn overhears Cathbad teaching his pupils. One asks him what that day is auspicious for, and Cathbad replies that any warrior who takes arms that day will have everlasting fame. Cúchulainn, though only seven years old, goes to Conchobar and asks for arms. None of the weapons given to him withstand his strength, until Conchobar gives him his own weapons. But when Cathbad sees this he grieves, because he had not finished his prophesy – the warrior who took arms that day would be famous, but his life would be short. Soon afterwards, in response to a similar prophesy by Cathbad, Cúchulainn demands a chariot from Conchobar, and only the king's own chariot withstands him. He sets off on a foray and kills the three sons of Nechtan Scéne, who had boasted they had killed more Ulstermen than there were Ulstermen still living. He returns to Emain Macha in his battle frenzy, and the Ulstermen are afraid he will slaughter them all. Conchobar's wife Mugain leads out the women of Emain, and they bare their breasts to him. He averts his eyes, and the Ulstermen wrestle him into a barrel of cold water, which explodes from the heat of his body. They put him in a second barrel, which boils, and a third, which warms to a pleasant temperature.[8]

Emer and Cúchulainn's training


In Cúchulainn's youth he is so beautiful the Ulstermen worry that, without a wife of his own, he will steal their wives and ruin their daughters. They search all over Ireland for a suitable wife for him, but he will have none but Emer, daughter of Forgall Monach. However, Forgall is opposed to the match. He suggests that Cúchulainn should train in arms with the renowned warrior-woman Scáthach in the land of Alba (Scotland), hoping the ordeal will be too much for him and he will be killed. Cúchulainn takes up the challenge. In the meantime, Forgall offers Emer to Lugaid mac Nóis, a king of Munster, but when he hears that Emer loves Cúchulainn, Lugaid refuses her hand.

Scáthach teaches Cúchulainn all the arts of war, including the use of the Gáe Bulg, a terrible barbed spear, thrown with the foot, that has to be cut out of its victim. His fellow trainees include Ferdiad, who becomes Cúchulainn's best friend and foster-brother. During his time there, Scáthach faces a battle against Aífe, her rival and in some versions her twin sister. Scáthach, knowing Aífe's prowess, fears for Cúchulainn's life and gives him a powerful sleeping potion to keep him from the battle. However, because of Cúchulainn's great strength, it only puts him to sleep for an hour, and he soon joins the fray. He fights Aífe in single combat, and the two are evenly matched, but Cúchulainn distracts her by calling out that Aífe's horses and chariot, the things she values most in the world, have fallen off a cliff, and seizes her. He spares her life on the condition that she call off her enmity with Scáthach, and bear him a son.

Leaving Aífe pregnant, Cúchulainn returns from Scotland fully trained, but Forgall still refuses to let him marry Emer. Cúchulainn storms Forgall's fortress, killing twenty-four of Forgall's men, abducts Emer and steals Forgall's treasure. Forgall himself falls from the ramparts to his death. Conchobar has the "right of the first night" over all marriages of his subjects. He is afraid of Cúchulainn's reaction if he exercises it in this case, but is equally afraid of losing his authority if he does not. Cathbad suggests a solution: Conchobar sleeps with Emer on the night of the wedding, but Cathbad sleeps between them.[9]

Cúchulainn kills his son

Seven years later, Connla, Cúchulainn's son by Aífe, comes to Ireland in search of his father, but Cúchulainn takes him as an intruder and kills him when he refuses to identify himself.[10] The story of Cúchulainn and Connla shows a striking similarity to the legend of Persian hero Rostam who also kills his son Sohrab. Rostam and Cúchulainn share several other characteristics, including killing a ferocious beast at a very young age, their near invincibility in battle, and the manner of their deaths.

Lugaid and Derbforgaill

During his time abroad, Cúchulainn had rescued Derbforgaill, a Scandinavian princess, from being sacrificed to the Fomorians. She falls in love with him, and she and her handmaid come to Ireland in search of him in the form of a pair of swans. Cúchulainn, not realising who she is, shoots her down with his sling, and then saves her life by sucking the stone from her side. Having tasted her blood, he cannot marry her, and gives her to his foster-son Lugaid Riab nDerg. Lugaid goes on to become High King of Ireland, but the Lia Fáil (stone of destiny), fails to cry out when he stands on it, so Cúchulainn splits it in two with his sword.[11] When Derbforgaill is mutilated by the women of Ulster out of jealousy for her sexual desirability and dies of her wounds, Lugaid dies of grief, and Cúchulainn avenges them by demolishing the house the women are inside, killing 150 of them.[12]

The Cattle Raid of Cooley


At the age of seventeen, Cúchulainn single-handedly defends Ulster from the army of Connacht in the Táin Bó Cúailnge. Medb, queen of Connacht, has mounted the invasion to steal the stud bull Donn Cúailnge, and Cúchulainn allows her to take Ulster by surprise because he is with a woman when he should be watching the border. The men of Ulster are disabled by a curse, so Cúchulainn prevents Medb's army from advancing further by invoking the right of single combat at fords. He defeats champion after champion in a stand-off lasting months.

Before one combat a beautiful young woman comes to him, claiming to be the daughter of a king, and offers him her love, but he refuses her. The woman reveals herself as the Morrígan, and in revenge for this slight she attacks him in various animal forms while he is engaged in combat against Lóch mac Mofemis. As an eel, she trips him in the ford, but he breaks her ribs. As a wolf, she stampedes cattle across the ford, but he puts out her eye with a sling-stone. Finally she appears as a heifer at the head of the stampede, but he breaks her leg with another slingstone. After Cúchulainn finally defeats Lóch, the Morrígan appears to him as an old woman milking a cow, with the same injuries he had given her in her animal forms. She gives him three drinks of milk, and with each drink he blesses her, healing her wounds.

After one particularly arduous combat Cúchulainn lies severely wounded, but is visited by Lugh, who tells him he is his father and heals his wounds. When Cúchulainn wakes up and sees that the boy-troop of Emain Macha have attacked the Connacht army and been slaughtered, he has his most spectacular ríastrad yet:

The first warp-spasm seized Cúchulainn, and made him into a monstrous thing, hideous and shapeless, unheard of. His shanks and his joints, every knuckle and angle and organ from head to foot, shook like a tree in the flood or a reed in the stream. His body made a furious twist inside his skin, so that his feet and shins switched to the rear and his heels and calves switched to the front... On his head the temple-sinews stretched to the nape of his neck, each mighty, immense, measureless knob as big as the head of a month-old child... he sucked one eye so deep into his head that a wild crane couldn't probe it onto his cheek out of the depths of his skull; the other eye fell out along his cheek. His mouth weirdly distorted: his cheek peeled back from his jaws until the gullet appeared, his lungs and his liver flapped in his mouth and throat, his lower jaw struck the upper a lion-killing blow, and fiery flakes large as a ram's fleece reached his mouth from his throat... The hair of his head twisted like the tange of a red thornbush stuck in a gap; if a royal apple tree with all its kingly fruit were shaken above him, scarce an apple would reach the ground but each would be spiked on a bristle of his hair as it stood up on his scalp with rage.

Thomas Kinsella (translator), The Táin, Oxford University Press, 1969, pp. 150-153

He attacks the army and kills hundreds, building walls of corpses.

When his foster-father Fergus mac Róich, now in exile in Medb's court, is sent to face him Cúchulainn agrees to yield, so long as Fergus agrees to return the favour the next time they meet. Finally, he fights a gruelling three-day duel with his best friend and foster-brother, Ferdiad, at a ford that was named Áth Fhir Diadh (Ardee, County Louth) after him.

The Ulstermen eventually rouse, one by one at first, and finally en masse. The final battle begins. Cúchulainn stays on the sidelines, recuperating from his wounds, until he sees Fergus advancing. He enters the fray and confronts Fergus, who keeps his side of the bargain and yields to him, pulling his forces off the field. Connacht's other allies panic and Medb is forced to retreat. At this inopportune moment she gets her period, and although Fergus forms a guard around her, Cúchulainn breaks through as she is dealing with it and has her at his mercy. However he spares her because he does not think it right to kill women, and guards her retreat back to Connacht as far as Athlone.[13]

Bricriu's Feast


The troublemaker Bricriu once incites three heroes, Cúchulainn, Conall Cernach and Lóegaire Búadach, to compete for the champion's portion at his feast. In every test that is set Cúchulainn comes out top, but neither Conall nor Lóegaire will accept the result. Cú Roí mac Dáire of Munster settles it by visiting each in the guise of a hideous churl and challenging them to behead him, then allow him to return and behead them in return. Conall and Lóegaire both behead Cú Roí, who picks up his head and leaves, but when the time comes for him to return they flee. Only Cúchulainn is brave and honourable enough to submit himself to Cú Roí's axe; Cú Roí spares him and he is declared champion.[14] This beheading challenge appears in later literature, most notably in the Middle English poem Sir Gawain and the Green Knight. Other examples include the 13th century French Life of Caradoc and the English romances The Turke and Gowin, and The Carle off Carlile.

The Death of Cú Roí

Cú Roí, again in disguise, joins the Ulstermen on a raid on Inis Fer Falga (probably the Isle of Man), in return for his choice of the spoils. They steal treasure, and abduct Blathnát, daughter of the island's king, who loves Cúchulainn. But when Cú Roí is asked to choose his share, he chooses Blathnát. Cúchulainn tries to stop him taking her, but Cú Roí cuts his hair and drives him into the ground up to his armpits before escaping, taking Blathnát with him. Like other heroes such as the Biblical Samson, Duryodhana in the Mahabharata and the Welsh Llew Llaw Gyffes, Cú Roí can only be killed in certain contrived circumstances, which vary in different versions of the story. Blathnat discovers how to kill him and betrayes him to Cúchulainn, who does the deed. However Ferchertne, Cú Roí's poet, enraged at the betrayal of his lord, grabs Blathnát and leaps off a cliff, killing her and himself.[15]

Emer's only jealousy

Cúchulainn rebuked by Emer (1905 illustration by H. R. Millar)Enlarge picture
Cúchulainn rebuked by Emer (1905 illustration by H. R. Millar)

Cúchulainn has many lovers, but Emer's only jealousy comes when he falls in love with Fand, wife of Manannán mac Lir. Manannán has left her and she has been attacked by three Fomorians who want to control the Irish Sea. Cúchulainn agrees to help defend her as long as she marries him. She agrees reluctantly, but they fall in love when they met. Manannán knows their relationship is doomed because Cúchulainn is mortal and Fand is a fairy; Cúchulainn's presence would destroy the fairies. Emer, meanwhile, tries to kill her rival, but when she sees the strength of Fand's love for Cúchulainn she decides to give him up to her. Fand, touched by Emer's magnanimity, decides to return to her own husband. Manannan shakes his cloak between Cúchulainn and Fand, ensuring the two will never meet again, and Cúchulainn and Emer drink a potion to wipe the whole affair from their memories.[16]

Cúchulainn's death

The figure of Cúchulainn was used to commommorate the Easter Rising on the ten shilling coinEnlarge picture
The figure of Cúchulainn was used to commommorate the Easter Rising on the ten shilling coin

Medb conspires with Lugaid, son of Cú Roí, Erc, son of Cairbre Nia Fer, and the sons of others Cúchulainn had killed, to draw him out to his death. His fate is sealed by his breaking of the geasa (taboos) upon him. Cúchulainn's geasa included a ban against eating dog meat, but in early Ireland there was a powerful general taboo against refusing hospitality, so when an old crone offers him a meal of dog meat, he has no choice to break his geis. In this way he is spiritually weakened for the fight ahead of him.

Lugaid has three magical spears made, and it is prophesied that a king will fall by each of them. With the first he kills Cúchulainn's charioteer Láeg, king of chariot drivers. With the second he kills Cúchulainn's horse, Liath Macha, king of horses. With the third he hits Cúchulainn, mortally wounding him. Cúchulainn ties himself to a standing stone in order to remain standing. This stone is traditionally identified as one still standing at Knockbridge, County Louth.[17] Only when a raven lands on his shoulder do his enemies believe he is dead. Lugaid cuts off his head, but as he does so Cúchulainn's sword falls from his hand and cuts Lugaid's hand off.

Conall Cernach had sworn that if Cúchulainn died before him he would avenge him before sunset, and when he hears Cúchulainn is dead he pursues Lugaid. As Lugaid has lost a hand, Conall fights him with one hand tucked into his belt, but he only beats him after his horse takes a bite out of Lugaid's side. He also kills Erc, and takes his head back to Tara, where his sister Achall dies of grief for her brother.[18]

Later stories

The story is told that when Saint Patrick was trying to convert king Lóegaire to Christianity, the ghost of Cúchulainn appeared in his chariot, warning him of the torments of hell.[19]

Appearance

Cúchulainn's appearance is occasionally remarked on in the texts. He is usually described as small, youthful and beardless. He is often described as dark: in The Wooing of Emer and Bricriu's Feast he is "a dark, sad man, comeliest of the men of Erin",[20] in The Intoxication of the Ulstermen he is a "little, black-browed man",[21] and in The Phantom Chariot of Cú Chulainn "[h]is hair was thick and black, and smooth as though a cow had licked it... in his head his eyes gleamed swift and grey";[22] yet the prophetess Fedelm in the Táin Bó Cúailnge describes him as blond.[23] The most elaborate description of his appearance comes later in the Táin:

And certainly the youth Cúchulainn mac Sualdaim was handsome as he came to show his form to the armies. You would think he had three distinct heads of hair – brown at the base, blood-red in the middle, and a crown of golden yellow. This hair was settled strikingly into three coils on the cleft at the back of his head. Each long loose-flowing strand hung down in shining splendour over his shoulders, deep-gold and beautiful and fine as a thread of gold. A hundred neat red-gold curls shone darkly on his neck, and his head was covered with a hundred crimson threads matted with gems. He had four dimples in each cheek – yellow, green, crimson and blue – and seven bright pupils, eye-jewels, in each kingly eye. Each foot had seven toes and each hand seven fingers, the nails with the grip of a hawk's claw or a gryphon's clench.

—Thomas Kinsella (translator), The Táin, Oxford University Press, 1969, pp. 156-158

Thursday, March 13, 2008

Genie

Genie is the English term for the Arabic جني (jinnie). The word “jinn” literally means anything which has the connotation of concealment, invisibility, seclusion, and remoteness. In pre-Islamic Arabian folklore and in Islamic Culture, a jinni (also “djinni” or “djini”) is a member of the jinn (or “djinn”), generally thought to be a race of supernatural creatures.

Etymology and definitions

Arabic

Genie is the usual English translation of the Arabic term jinni, but it is not directly an Anglicized form of the Arabic word, as is commonly thought. The English word comes from French génie, which meant a spirit of any kind, which in turn came from Latin genius, which meant a sort of tutelary or guardian spirit thought to be assigned to each person at birth. The Latin word predates the Arabic word jinni in this context, and may have been introduced in the Arabian civilization through the Nabataeans. The root however, and its concept of being "hidden" or "concealed" still comes from the Semitic root "GNN", which is originally from Paleo-Hebrew, and from which the Greek word Genesis and the Arabic Jannah (garden or paradise) is derived.

Arabic lexicons, such as Taj-il Uroos, and William Lane's lexicon provide the rendered meaning of Jinn not only for spirits, but also for anything concealed through time, status and even physical darkness. A classical Arabic use of the term Jinn is as follows:

وَلا جِنَّ بِالْبَغْضَآءِ وَالنَّظَرِ الشَّزْر?


And there is no concealment with vehement hatred and the looking with aversion.


English

The first recorded use of the word Genie in English was in 1655 as geny, with the Latin meaning. The French translators of The Book of One Thousand and One Nights later used the word génie as a translation of jinni because it was similar to the Arabic word both in sound and in meaning; this meaning was also picked up in English and has since become dominant. The plural, according to Sir Richard Francis Burton, is Jan.

Jinn in pre-Islamic era

Amongst archaeologists dealing with ancient Middle Eastern cultures, any spirit lesser than a god is often referred to as a “genie”, especially when describing stone reliefs or other forms of art. This practice draws on the original meaning of the term genie for simply a spirit of any sort.

Epigraphic Evidence

Inscriptions found in Northwestern Arabia seem to indicate worship of Djinn, or at least their tributory status. For instance, an inscription from Beth Fasi'el near Palmyra pays tribute to the "Ginnaye", the "good and rewarding gods" ( Hoyland: Arabia and the Arabs, 2001,) providing a sharp resemblance to the Latin Genius and Juno: The Guardian Spirits. This reveals the missing link between the Etymology of these two words.

Folklore

Types of jinn include the ghul (“night shade”, which can change shape), the sila (which cannot change shape), the Ifrit [i'fɾɪt], and “marid” [mʌ'ɾɪd]. From information in The Arabian Nights, marid seem to be the strongest form of jinn, followed by Ifrit, and then the rest of the jinn.

Arabs believed that the jinn were spirits of fire, although sometimes they associated them with succubi (demons in the forms of beautiful women). The feminine form of jinn is “jinniyah” or “jinneyeh”.

Jinn in Islam

The jinn are said to be creatures with free will, made from 'smokeless fire' by God (the literal translation being “subtle fire”, i.e., a fire which does not give itself away through smoke), much in the same way humans were made of earth. According to the Recitation, jinn have free choice, and Iblis used this freedom in front of God by refusing to bow to Adam when God told Iblis to do so. By refusing to obey God’s order he was thrown out of the Paradise and called “Shaitan” (See Shaitan). In the Qur'an, jinn are frequently mentioned and Sura 72 of the Qur'an named Al-Jinn is entirely about them. Another Sura (Al-Naas) mentions the Jinn in the last verse. In fact, it is mentioned in the Qur'an that Muhammad was sent as a prophet to both “humanity and the jinn”.

The jinn have communities much like human societies: they eat, marry, die, etc. They live in tribes and have boundaries. They follow religions as humans do, and follow the same ranks in armies as humans do. Jinns can settle in a vast area to a tiny hole, as they are massless and can be fit into any space they find sufficient for them. They are invisible to humans, but they can see humans. Sometimes they accidentally or deliberately come into view or into contact with humans. Jinn are believed to live much longer than humans: some of whom are said to be still alive having seen Muhammad (who lived during the 7th century), which would affirm their long life. Much like humans, jinn have learned to assimilate into the human world when they desire to do so. In many cases they live unnoticed among people marked only by the rather unusual or somewhat secretive practises they keep. They cannot breed with humans. Jinn can take on the form of humans and other animals. The can also be summoned by humans.

Humans attempting to perform black magic on humans call Jinn specializing in dirty deeds to perform the magic; such black magic on humans can only be undertaken by dark Jinn - “Ifrit” or “Marid”. In many countries there are people who perform or supposedly perform black magic (usually for cursing other people, or using jinns to influence a marriage to end in divorce, etc) in exchange for money. Thus, a person often pays a magician, who then calls upon a dark jinn, who then performs the magic, at least supposedly. These acts are considered haraam in Islam.

Genie as a Thief

In Muslim beliefs, the genie can also act as a supernatural thief. [3] By some traditions, Prophet Mohammed warned against thieving jinn.

Jinn in post-Islamic Arabic fiction

Evil Ifrit in The Book of One Thousand and One Nights are called “the seed of Iblis”.

The Spirit of the Lamp in the story of Aladdin, a familiar djinn to the Western world (see next section), was such a jinni, bound to an oil lamp. Ways of summoning jinn were told in The Thousand and One Nights: by writing the name of God in Hebrew characters on a knife (whether the Hebrew name for God, Yahweh, or the Arabic Allah is used is not specified), and drawing a diagram, with strange symbols and incantations around it.

The jinn’s power of possession was also addressed in the fictional Nights. It is said that by taking seven hairs out of the tail of a cat that was all black except for a white spot on the end of its tail, and then burning the hairs in a small closed room with the possessed, filling their nose with the scent, this would release them from the spell of the jinn inside them.

Genies in Western culture



The Western interpretation of the genie is based on the Aladdin tale in the Western version of The Book of One Thousand and One Nights, which told of a genie that lived in an oil lamp and would grant the wishes of the owner of the lamp, as well as the genie in the tale of The Fisherman and the Jinni. Oddly, lore from these tales seem to get twisted and mixed into each other, thanks in no small part to Disney's animated film adaption of Aladdin.

Many western stories about genies tend to follow the same vein as the famous short story The Monkey's Paw by W. W. Jacobs, with the overriding theme of “be careful what you wish for”; in these stories, wishes can have disastrous, horrific and sometimes fatal consequences. Often, the genie causes harm to the loved ones or innocent people surrounding the wisher, making others pay for its master’s greed or ignorance. While this may be because of the genie's evilness, in other cases the genie may simply misunderstand the wishes.

Exploiting loopholes or twisting interpretations of wishes is a classic trait amongst genies in Western fiction. For example, in “The Man in the Bottle” episode of The Twilight Zone, a poor shopkeeper who finds a genie wishes to become a leader of a great nation - and is transformed into Adolf Hitler at the very end of World War II. Often, these stories end with the genie’s master wishing to have never found the genie, all his previous wishes never to have happened, or a similar wish to cancel all the fouled wishes that have come before.

Awareness about the origins of the genie, and the use of the original spelling jinn has become more common. Usually, the term djinn is used by authors who wish to convey a more serious interpretation of the legendary entity, rather than the comical genies the Western public has become used to, such as Robin Williams' character in Aladdin. However, all Arabian Nights scholars such as Richard Francis Burton prefer the term Jinn....

Examples of Genies in fiction and popular Culture

Books

  • Jinnicky the Red Jinn is one of Ruth Plumly Thompson's most popular original Oz characters. His most notable appearances are in Jack Pumpkinhead of Oz, The Purple Prince of Oz and The Silver Princess in Oz.
  • Mr. Beaver in The Lion, the Witch and the Wardrobe conjectures that the White Witch Jadis was not human (as was her claim), but was in fact half giantess and half Jinn, a descendant of Lilith, Adam’s “first wife”.
  • Christopher Moore’s book Practical Demonkeeping describes the pre-human origin of the Djinn and God’s favor for humans.
  • The “Djinn in charge of All Deserts” gives the lazy camel his hump in the story "How the Camel Got His Hump" from Rudyard Kipling’s Just So Stories.
  • Djinn feature prominently in Tim Powers' supernatural spy novel Declare.
  • Several references to djinn occur in the final short story, entitled “Ramadan”, of Neil Gaiman’s sixth The Sandman collection, . In Gaiman’s novel, American Gods, an ifrit drives a taxicab in New York.
  • In the Bartimaeus Trilogy books by Jonathan Stroud, a djinni is a section of five major spirits, also including afrits (a form of Ifrit) as a creature of fire, marids, foliots, and imps. The trilogy focuses on a five-thousand year-old djinni named Bartimaeus and his unwilling alliance with a teenage boy.
  • In Rachel Caine’s series of books named Weather Warden, the Djinn appear frequently. The Wardens who control fire, weather and earth capture the Djinn in bottles. The two most powerful Djinn in the world are used in these series of books.
  • Dragon Rider, a novel by Cornelia Funke features a djinn named Asif. She stated he was colored dark blue. She also stated he had a thousand eyes, he was so large his shadow could darken an entire ravine, his pointed ears were larger than the wings of a dragon, he had a fat belly, and blue hairs thicker than saplings grow inside his nostrils. He is an example of a serious interpretation of a djinn. He lives in a gray car, materializes from blue smoke, has a thousand eyes, and is omnipotent.If you ask him a question, he will show you it in one of his thousand eyes. A human must ask, it must be seven words, and if Asif has the same question but before him, the questioner must serve him for their entire life. Funke did not state if you could escape him and no character did get to be a slave, but Asif did say to the dragon Firedrake that he made his skin itch so much that a thousand servants had to scratch it for him. The servants were not shown, but mentioned.
  • In the popular book series Children of the Lamp, John and Phillipa Gaunt discover that they are members of the djinn tribe Marid.
  • In the young adult’s book Castle in the Air by Diana Wynne Jones, the sequel to [[Howl's Moving Castle], there is a genie in a bottle and a pair of Djinn.
  • In Jinn a book by Matthew B.J. Delaney, the creature which is being hunted is a Jinn. Has been called "Saving Private Ryan meets Alien in Delaney's tense and involving first novel, a hybrid that transcends its several genres."
  • There are several passing references to djinna in Salman Rushdie's The Satanic Verses.
  • Julian referenced himself, as well as Jenny's Grandfather, as Djinn (Julian, it's a play off of that name) in the Forbidden Game trilogy by L.J. Smith.
  • In the Necromancer Wars literary series, an evil djinn is captured by a wiccan coven and imprisoned in a bottle.

Comics

  • In the anime and manga series Dragon Ball Z, the character Mr. Popo is a djinn that protects Kami’s Lookout and the final and most powerful villain faced by the heroes was a stylistically-Arabic demon called Majin Buu. “Majin” is the Japanese word for “Magical Being” or “Genie.” Befitting the genie that he is, Majin Buu is a spirit formed from smoke and clouds that utilizes horrific transmutation sorcery which transforms living beings into candy to sate his monstrous appetite, as well as possessing incredible power that quite literally rivalled that of the most powerful gods in the Dragon Ball universe.
  • In the Vertigo comic Fables, a Djinn is released. In this comic, they are considered armong the most powerful creatures in existence.
  • In the comic Jesi The Genie, a former milk goddess is cursed with becoming a genie, and then released during the time of the Arabian Nights by a young man. Jesi also appears in the webcomic Gaijin Hi.
  • ClanDestine, a comic book series by Alan Davis and Mark Farmer and published by Marvel Comics, is about a family of British superheroes in the Marvel Universe, children of a human and a female djinn.
  • Comic fiction author Tom Holt titled one of his novels Djinn Rummy, combining the word Djinn with the popular card game Gin Rummy. The novel is in fact about a number of djinns in the human world, many of which who have corporate sponsoring. Djinns appear frequently in a number of Tom Holt’s books, though it is normally taken for granted that the reader knows some of the fictional background of these characters. (I.e. the books are somewhat chronological).
  • The DC Comic’s characters Johnny Thunder and Jakeem Thunder are masters of the djinn from the 5th dimension named Thunderbolt. Genies in the DCU are summoned by their masters by saying their name backwards. Thunderbolt's true name is Yz, which when said backwards sounds like "say you". Disgraced superhero Triumph was later manipulated by the evil djinn named Lkz, which when said backwards sounds like "so cool". After a conflict involving both the Justice League of America and the Justice Society of America the two genies were merged together changing the Thunderbolt's summoning word to "so cool". The 5th dimension is also home to Superman's enemy, Mister Mxyzptlk. In the pages of JSA it was revealed that imps, like Mxyzptlk and Bat-Mite, are seen as something akin to children. Thunderbolt's son, Shocko and Shocko's wife Peachy Pet are also djinn.

Movies and television

Enlarge picture
A man carefully words his wish for power, only to find he is Adolf Hitler at the conclusion of the Second World War.
  • The original Twilight Zone features two episodes with genies in them: "The Man in the Bottle" and "I Dream of Genie".
  • The sitcom I Dream of Jeannie, which began in 1965 and ran for five seasons, featured Barbara Eden as a 2,000 year-old beautiful blonde Persian genie completely infatuated with the American astronaut master that had found her bottle and set her free in modern America.
  • The horror film Wishmaster features a hateful and evil Djinn as its villain. The film has spawned three sequels.
  • In the 1996 film Kazaam, Shaquille O'Neal played a rapping genie who lived in a boombox.
  • In the animated series Martin Mystery, episodes called “Curse of the Djini” and “Return of the Djini” featured an evil djinn trapped in a skull that could read peoples' mind’s and make them say their wishes. If the djinn died then the wishes would be undone.
  • In the episode "The Wish" of the UPN horror/comedy series Special Unit 2, Special Unit 2 encountered an evil genie-like link who needed to grant 3,000 wishes in order to gain free will. Unlike traditional djinn, this genie did not have supernatural powers other than the ability to transform between gas and solid states. As a result, the genie had to carry out wishes physically. So for example if someone wished for a million dollars the genie had to break into a bank and steal a million dollars for them. If someone wished for a relationship with a beautiful model the genie would have to kidnap the model. These wishes almost always ended in disaster for the genie's masters. After 3,000 wishes had been granted the genie would no longer have to live in bottles or grant wishes.
  • The 1964 comedy The Brass Bottle features a genie (Burl Ives) who causes more problems than he solves for his master (Tony Randall) and his fiance, Barbara Eden (who herself would enter the bottle the very next year in I Dream of Jeannie.)
  • An episode of the TV series Charmed called "I Dream of Phoebe" has the Charmed Ones confronting a trickster Genie that is trying to gain its freedom by granting three wishes.
  • An episode of the CW paranormal drama Supernatural called “What Is And What Should Never Be” has Sam and Dean Winchester hunting a Djinn which did not actually grant wishes. Instead, it would cause the victim to enter a dream state where their greatest wish was granted while the Djinn fed off their life.
  • Desiree from the animated series Danny Phantom is a genie-like ghost who grants any wishes she hears.
  • In the film Long Time Dead the characters do a ouija board, which brings out a vengeful spirit named Djinn.
  • In Fairly Oddparents there's a genie named Norm voiced by Norm MacDonald.
  • In the 1940 movie The Thief of Baghdad, Abu the thief frees a genie from a bottle who promptly tries to kill him, but after Sabu tricks the genie back into the bottle, the genie gives him three wishes. Abu asks first for sausages, second to be taken to king Ahmad, and third, in a fit of anger in an argument, for Ahmad to go to Baghdad, after which the genie abandons Sabu. Fortunately, Abu destroys the All-Seeing Eye, which has freed good spirits that will help him defeat the evil Grand Vizier Jaffar.

Video games

  • The role-playing game features a story told by a party member concerning a man who is unexpectedly asked by a genie to make his third wish. The genie explains that the man's second wish was to return everything to the way it was before his first wish. The man proceeds to wish to remember who he is. The genie replies, "Funny, that was your first wish," as she grants it and vanishes.
  • In the online MMORPG City of Heroes, the vendor Serafina is a free Genie who asks for the player's help to recover her magic bottle. After helping her, Magical Origin characters can use her as a Magic Store.
  • In the videogames Golden Sun and , players encounter Djinn as small benevolent creatures who use their powers to aid the protagonists in battle.
  • The strategy game series, Heroes of Might and Magic, features Genies as playable characters and units. A Genie named Solmyr is also a major protagonist in the series.
  • In the 1980s video game Archon, the Djinn is the champion of the light side, opposite the Dragon who is champion of the dark side.
  • In the video game Primal, the world of Volca is inhabited by evil creatures called Djinns, led by King Iblis and Queen Malikel. Those Djinn live dormant in a volcano, awakening only when the volcano is about to erupt.
  • In the video game Sonic and the Secret Rings, there are two djinn: Shahra the Ring Genie, a Genie of the Ring, who assists Sonic through the game and Erazor Djinn, the game’s main villain who is a Genie of the Lamp.
  • In the SNES game , a powerful Djinn enemy named Fausto appears inside a treasure chest enemy late in the game. He is characterized by high attack, defense, and a weakness to Mario's air attacks, classifying him as a dao, or earth djinn.
  • Djinn are creatures in the game Titan Quest.
  • Djinn are also creatures in the game Guild Wars.
  • In the video game series Final Fantasy, one of the summoned creatures is named Ifrit and offers fire elemental magic.
  • In the video game Vagrant Story, Ifrit is one of the stronger elemental enemies with the affinity of fire.
  • The Pokémon Jirachi is said to grant any wish once it is written on a tag and attached to its three star points on its head.
  • Genies are a major plot element in King's Quest VI as part of the Green Isles folklore.
  • Iblis, while not being the main villain of the story, is featured as a summoned entity by the game's antagonist in second of the Quest for Glory games. The protagonist (Hero) also has the opportunity to summon a lesser djinn who grants him three wishes near the game's end.
  • The real time strategy game engine used in the computer games Age of Empires, Age of Empires II, and , was called the Genie engine.
  • In AdventureQuest, theres a monster called Djinni which is a fire monster and is said to only obey people with a fire orb.
  • In the MMORPG Runescape, one of the game's ramdom events involves a genie appearing and gives you a lamp to rub so it increases one of you skill level's XP by a few points.
  • In the MMORPG Tibia (computer game), the Djinn's are NPC's you can sell expensive items to after completing a quest.

Others

See also

Compare

References

  • al-Ashqar, Dr. Umar Sulaiman (1998). The World of the Jinn and Devils. Boulder, CO: Al-Basheer Company for Publications and Translations.
  • Barnhart, Robert K. The Barnhart Concise Dictionary of Etymology. 1995.
  • “Genie”. The Oxford English Dictionary. Second edition, 1989.

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Saturday, February 02, 2008

Quetzalcoatl

Quetzalcoatl (pronounced [ketsalˈkoːaːtɬ] in Nahuatl) is an Aztec sky and creator god. The name is a combination of quetzal, a brightly colored Mesoamerican bird, and coatl, meaning serpent. Quetzalcoatl is often referred to as The Feathered Serpent and was connected to the planet Venus. Today Quetzalcoatl is the most well-known Aztec deity, and is often thought to have been the principal Aztec god. However, Quetzalcoatl was just one god in a pantheon of gods, not considered superior to the others.[1]

The god Quetzalcoatl was sometimes conflated with Topiltzin Ce Acatl Quetzalcoatl, a semi-legendary 10th century Toltec ruler.

Contents

[hide]

[edit] Antecedents and origins

The Feathered Serpent deity was important in art and religion in most of Mesoamerica for close to 2,000 years, from the Pre-Classic era until the Spanish conquest. Civilizations worshiping the Feathered Serpent included the Mixtec, Toltec, Aztec, who adopted it from the people of Teotihuacan, and the Maya.

The cult of the serpent in Mesoamerica is very old; there are representations of snakes with bird-like characteristics as old as the Olmec preclassic (1150-500 BC). The snake represents the earth and vegetation, but it was in Teotihuacan (around 150 BC) where the snake got the precious feathers of the quetzal, as seen in the Murals of the city. The most elaborate representations come from the old Quetzalcoatl Temple around 200 BC, which shows a rattlesnake with the long green feathers of the quetzal.

Quetzalcoatl depicted as a snake devouring a man, from the Codex Telleriano-Remensis.
Quetzalcoatl depicted as a snake devouring a man, from the Codex Telleriano-Remensis.

Teotihuacan was dedicated to Tlaloc, the water god, at the same time Quetzalcoatl, as a snake, was a representation of the fertility of the earth, and it was subordinate to Tlaloc. As the cult evolved, it became independent.

In time Quetzalcoatl was mixed with other gods and acquired their attributes. Quetzalcoatl is often associated with Ehecatl, the wind god, and represents the forces of nature, and is also associated with the morning star (Venus). Quetzalcoatl became a representation of the rain, the celestial water and their associated winds, while Tlaloc would be the god of earthly water, the water in lakes, caverns and rivers, and also of vegetation. Eventually Quetzalcoatl was transformed into one of the gods of the creation (Ipalnemohuani).

The Teotihuacan influence took the god to the Mayas, who adopted him as Kukulkán. The Maya regarded him as a being who would transport the gods.

In Xochicalco (700-900 AD), the political class began to claim that they ruled in the name of Quetzalcoatl, and representations of the god became more human. They influenced the Toltec, and the Toltec rulers began to use the name of Quetzalcoatl. The Toltec represented Quetzalcoatl as man, with god-like attributes, and these attributes were also associated with their rulers.

The most famous of those rulers was Topiltzin Ce Acatl Quetzalcoatl. Ce Acatl means "one reed" and is the calendaric name of the ruler (923 - 947), whose legends became almost inseparable from accounts of the god. The Toltecs would associate Quetzalcoatl with their own god, Tezcatlipoca, and make them equal and enemies. The legends of Ce Acatl told us that he thought his face was ugly, so he let his beard grow to hide it, and eventually he wore a white mask. This legend has been distorted so representations of Quetzalcoatl as a white bearded man have become common.

The Nahuas would take the legends of Quetzalcoatl and mix them with their own. Quetzalcoatl would be considered the originator of the arts, poetry and all knowledge. The figure of Ce Acatl would become inseparable from the image of the god.

Speculative literature has also associated Quetzalcoatl with Votan, a culture hero mentioned in a 1702 account of Tzeltal beliefs and practices in Chiapas by Bishop Nuñez de la Vega.

[edit] Religion and ritual

Quetzalcoatl as depicted in the Codex Borbonicus.
Quetzalcoatl as depicted in the Codex Borbonicus.

The worship of Quetzalcoatl sometimes included animal sacrifices, and in most traditions Quetzalcoatl was said to oppose human sacrifice.

Mesoamerican priests and kings would sometimes take the name of a deity they were associated with, so Quetzalcoatl and Kukulcan are also the names of historical persons.

One noted Post-Classic Toltec ruler was named Quetzalcoatl; he may be the same individual as the Kukulcan who invaded Yucatán at about the same time. The Mixtec also recorded a ruler named for the Feathered Serpent. In the 10th century a ruler closely associated with Quetzalcoatl ruled the Toltecs; his name was Topiltzin Ce Acatl Quetzalcoatl. This ruler was said to be the son of either the great Chichimeca warrior, Mixcoatl and the Culhuacano woman Chimalman, or of their descent.

It is believed that the Toltecs had a dualistic belief system. Quetzalcoatl's opposite was Tezcatlipoca, who, in one legend, sent Quetzalcoatl into exile. Alternatively, he left willingly on a raft of snakes, promising to return.

The Aztecs turned him into a symbol of dying and resurrection and a patron of priests. When the Aztecs adopted the culture of the Toltecs, they made twin gods of Tezcatlipoca and Quetzalcoatl, opposite and equal; Quetzalcoatl was also called White Tezcatlipoca, to contrast him to the black Tezcatlipoca. Together, they created the world; Tezcatlipoca lost his foot in that process.

Along with other gods, such as Tezcatlipoca and Tlaloc, Quetzalcoatl was called "Ipalnemohuani", a title reserved for the gods directly involved in the creation, which means "by whom we live". Because the name Ipalnemohuani is singular, this led to speculations that the Aztec were becoming monotheistic and all the main gods were only one. While this interpretation cannot be ruled out, it is probably an oversimplification of the Aztec religion.

[edit] Attributes

Quetzalcoatl as depicted in the Codex Magliabechiano.
Quetzalcoatl as depicted in the Codex Magliabechiano.

The exact significance and attributes of Quetzalcoatl varied somewhat between civilizations and through history. Quetzalcoatl was often considered the god of the morning star, and his twin brother Xolotl was the evening star (Venus). As the morning star he was known by the title Tlahuizcalpantecuhtli, meaning "lord of the star of the dawn." He was known as the inventor of books and the calendar, the giver of maize (corn) to mankind, and sometimes as a symbol of death and resurrection. Quetzalcoatl was also the patron of the priests and the title of the Aztec high priest.

Most Mesoamerican beliefs included cycles of suns. Usually, our current time was considered the fifth sun, the previous four having been destroyed by flood, fire and the like. Quetzalcoatl allegedly went to Mictlan, the underworld, and created fifth-world mankind from the bones of the previous races (with the help of Chihuacoatl), using his own blood, from a wound in his penis, to imbue the bones with new life.

His birth, along with his twin Xolotl, was unusual; it was a virgin birth, to the goddess Coatlicue. Alternatively, he was a son of Xochiquetzal and Mixcoatl.

One Aztec story claims that Quetzalcoatl was seduced by Tezcatlipoca into becoming drunk and sleeping with a celibate priestess, and then burned himself to death out of remorse. His heart became the morning star (see Tlahuizcalpantecuhtli).

[edit] Moctezuma controversy

Quetzalcoatl in human form, using the symbols of Ehecatl, from the Codex Borgia.
Quetzalcoatl in human form, using the symbols of Ehecatl, from the Codex Borgia.

It has been widely believed that the Aztec Emperor Moctezuma II initially believed the landing of Hernán Cortés in 1519 to be Quetzalcoatl's return. This has been questioned by many ethnohistorians (e.g. Matthew Restall 2001) who argue that the Quetzalcoatl-Cortés connection is asserted in no documents created independently of post-Conquest Spanish influence, and that there is little proof of a pre-Hispanic belief in Quetzalcoatl's return. Most documents expounding this theory are of entirely Spanish origin, such as Cortés's letters to Charles V of Spain, in which Cortés goes to great pains to present the naïve gullibility of the Mexicans in general as a great aid in his conquest of Mexico.

Much of the idea of Cortés being seen as a deity can be traced back to the Florentine Codex written down some 50 years after the conquest. In the codex's description of the first meeting between Moctezuma and Cortés, the Aztec ruler is described as giving a prepared speech in classical oratorial Nahuatl, a speech which, as described verbatim in the codex (written by Sahagún's, Tlatelolcan informants who were probably not eyewitnesses of the meeting), included such prostrate declarations of divine or near-divine admiration as,

"You have graciously come on earth, you have graciously approached your water, your high place of Mexico, you have come down to your mat, your throne, which I have briefly kept for you, I who used to keep it for you,"

and,

"You have graciously arrived, you have known pain, you have known weariness, now come on earth, take your rest, enter into your palace, rest your limbs; may our lords come on earth."

Subtleties in, and an imperfect scholarly understanding of, high Nahuatl rhetorical style make the exact intent of these comments tricky to ascertain, but Restall argues that Moctezuma politely offering his throne to Cortés (if indeed he did ever give the speech as reported) may well have been meant as the exactly opposite of what it was taken to mean: politeness in Aztec culture was a way to assert dominance and show superiority. This speech, which has been widely referred to, has been a factor in the widespread belief that Moctezuma was addressing Cortés as the returning god Quetzalcoatl.

Other parties have also propagated the idea that the Native Americans believed the conquistadors to be gods: most notably the historians of the Franciscan order such as Fray Gerónimo de Mendieta.[2] Some Franciscans at this time held millennarian beliefs (Phelan 1956) and the natives taking the Spanish conquerors for gods was an idea that went well with this theology. Bernardino de Sahagún, who compiled the Florentine Codex, was also a Franciscan.

Some scholars still hold the view that the fall of the Aztec empire can in part be attributed to Moctezuma's belief in Cortés as the returning Quetzalcoatl, but most modern scholars see the "Quetzalcoatl/Cortés myth" as one of many myths about the Spanish conquest which have risen in the early post-conquest period.[citation needed]

However, it is interesting to note the resemblance of the Quetzacoatl legend with that of the myth of the Pahana held by the Hopis of northern Arizona. Scholars have described many similarities between the myths of the Aztecs and those of the American Southwest, and posit a common root.[3] The Hopi describe the Pahana as the "Lost White Brother," and they expected his eventual return from the east during which he would destroy the wicked and begin a new era of peace and prosperity. Hopi tradition maintains that they at first mistook the Spanish conquistadors as the Pahana when they arrived on the Hopi mesas in the 16th century.[4][5]

[edit] Modern Religious Views

Quetzalcoatl has been associated with Vishnu, the second God of the Hindu Trinity. Vishnu is said to have an eagle (Garuda) and a serpent (Adisesha) as his vehicle. [6]

Modern esoteric groups, called "Mexicanistas", have mixed the cult of Quetzalcoatl with modern esoteric practices.

[edit] Notes

  1. ^ Boone: p. 68.
  2. ^ Martínez & Mendieta.
  3. ^ Susan E. James. Some Aspects of the Aztec Religion in the Hopi Kachina Cult, Journal of the Southwest (2000)
  4. ^ Raymond Friday Locke. The Book of the Navajo, 139-140 (Hollaway House 2001).
  5. ^ Frank Waters. The Book of the Hopi, 252. According to Waters, "Tovar and his men were conducted to Oraibi. They were met by all the clan chiefs at Tawtoma, as prescribed by prophecy, where four lines of sacred meal were drawn. The Bear Clan leader stepped up to the barrier and extended his hand, palm up, to the leader of the white men. If he was indeed the true Pahana, the Hopis knew he would extend his own hand, palm down, and clasp the Bear Clan leader's hand to form the nakwach, the ancient symbol of brotherhood. Tovar instead curtly commanded one of his men to drop a gift into the Bear chief's hand, believing that the Indian wanted a present of some kind. Instantly all the Hopi chiefs knew that Pahana had forgotten the ancient agreement made between their peoples at the time of their separation. Nevertheless, the Spaniards were escorted up to Oraibi, fed and quartered, and the agreement explained to them. It was understood that when the two were finally reconciled, each would correct the other's laws and faults; they would live side by side and share in common all the riches of the land and join their faiths in one religion that would establish the truth of life in a spirit of universal brotherhood. The Spaniards did not understand, and having found no gold, they soon departed."
  6. ^ TRUE WORLD HISTORY: Exploring the Mystery of Atlantis

[edit] References

  • Boone, Elizabeth H. (1989). "Postscript: Huitzilopochtli and Quetzalcoatl", Incarnations of the Aztec Supernatural: The Image of Huitzilopochtli in Mexico and Europe. The American Philosophical Society, 85–89. ISBN 0-87169-792-0.
  • Lawrence, D.H. (1925). The Plumed Serpent.
  • Martínez, Jose Luis (1980). Gerónimo de Mendieta (1980), in Estudios de Cultura Nahuatl vol 14.
  • Phelan, John Ledy (1956). The Millennial Kingdom of the Franciscans in the New World.
  • Restall, Matthew (2003). Seven Myths of the Spanish Conquest. Oxford University Press.

[edit] See also


Source:
http://en.wikipedia.org/wiki/Quetzalcoatl

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