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An exploration of Fantasy and Science Fiction Worlds in literature and multimedia entertainment
The official blog and novelblog for Evernade Saga and FireHeart Saga by Andry Chang

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Sunday, August 30, 2009 The Orcjob and the Oddjob


‘A monster is not judged by its size and ferociousness, but by the devastation it brought.’
- Sage the Fireheart
Founder, Fireheart Hunters’ Guild
First Emperor of Arcadia

An Oddjob and an Orcjob
A boy runs in a hurry along the narrow streets of Rand. He bumps into people and tramples mud puddles along the way, leaving people cursing and yelling behind him – some even check their tunic to look whether the boy has stolen their purses or anything valuable.

The streets are real crowded here in Rand – as the city in the kingdom of Lore becomes a center of economy and culture. Thanks to the hunters and the hunters’ guild, the risk of monsters and bandits’ attacks has been lessened – at least less than other major cities in Lore: Varestine, Wagnerport even the capital, Alceste. Merchants, caravans and travelers usually hire hunters as escorts, unless, perhaps they are well-skilled, well-armed and can defend themselves or hire personal bodyguards.

The boy ignores all the curses and yells upon him, and runs along several blocks until he enters a shabby-looking tavern with a yellowish ram with the text ‘The Golden Ram’ badly carved on a signboard hanging in front. The Golden Ram is the cheapest, shabbiest and dirtiest tavern-inn in Rand. The wine and ale there are bad, but it is always full of rowdy, strange and suspicious people with their own strange, shady businesses – gambling, brawling, having fun with tavern maidens, and even talking in low voices. Well, secret talks in loud voices can be made in here too, as it’s too loud there – rest assured your talks won’t be heard by the neighbor at the next table.

The boy looks around desperately, and once in a while ducks to avoid flying objects like wooden mugs, stones – fortunately no sharp ones, though. After a while, he finally notices someone and comes to a group of people gambling on a corner. They are shouting in frustration or muttering things like ‘Damn, he won again!’ and all sorts of curses. One of them – a man with silvery, unkempt hair - doesn’t yell, though and coolly extends his hands to collect the crowns (gold coins), florins (silver coins) and zennies (bronze coins) on the table and pour them all into his purse. Although he apparently is the winner, he doesn’t smile. He only stare cautiously around him, readies himself as though anticipating something bad. And it happens. One of the gamblers, an ugly, fat, unshaven and badly dressed man gets up, bangs on the table and puts his one foot on the chair, screaming.

‘You CHEATED! Bloody cheater!’

The two other gamblers are puzzled for a while, staring at him – but they instantly understand, and scream along to support him.

‘Yeah! Winning seven times already! That’s impossible!’

‘Must be sumthin’ behind ‘ees hands!’

‘And he ain’t even smile all the time! Mus’ be afraid he’s gonna be found out!’

‘Thrash ‘im!’

‘Search him! Make him return our money!’

The cool silver-haired guy raises his face. He is handsome, although his face is sallow and looks somewhat feminine, but his calm, serious and cautious behavior gives an air of someone who has endured great hardships, tragedies and traumas. He always wears a leather breastplate in front of his shirt, and always ready with a kiliji (a curved long sword) neatly hung inside its scabbard under his shabby blue hood and robe. The boy recognizes him perfectly at once, and is about to call him, but the silver-haired man notices the boy and signals him to keep quiet and keep away.

‘Hey, won’ speak a word, eeh? No reveal your secret!?’

‘Maybe you will talk after we rearrange your pretty face!’

‘O’ you hungree? Wanna eat? Here, taste THIS!’

The bald man launches his knuckle sandwich towards the silver-haired man’s mouth, but the silver-haired man simply moves his head aside with great reflexes and avoids the hit altogether. He gets up, and is ready for the next attack.

One thought comes into the silver-haired man’s mind:
Even if I speak, these stupid brutes won’t listen – they just want to rob my winnings. Well, it’s time to show them who I really am, as Pear is already here…

To avoid revealing too much of him, the silver-haired man avoids most of the attacks using knuckles, knifes and a wooden chair, and finally counterattacks, catching the bald man’s punch and kicks him straight on his jaw, sending him flying backwards and falls crashing on the wall, knocking him out. The fat guy and the one-eyed scarface are astonished to see this display of strength, but thinking that it was only a lucky strike they attack the silver-haired guy altogether. The scarface’s attack misses, but the fat guy successfully hit the silver-haired guy’s shoulder as he is avoiding the scarface. But the silver-haired man’s expression doesn’t even change in pain, instead he ducks and sweep-kicks the fat guy’s feet, causing the fat guy to fall tumbling on the floor.

The one-eyed, badly-scarred man loses his guts and runs away at once.

The fat guy tries to get up although he is irritated with his friend’s cowardly behavior. But the silver-haired man doesn’t waste time and instantly draws his kiliji (an Aurelian version of Katana Sword that looks like a long saber) and points it directly to the fat guy’s throat. Then he finally speaks.

‘Get out now. I only kill monsters and bandits, unless you are one of them.’

The fat guy whimpers, ‘Ah, you’re a hunter?’

A tavern guest cuts in.

‘You’re new in town, heh? He’s a hell of a hunter, you know.’

The little boy named Pear speaks, ‘Mister Orcbane?’

The silver-haired man replies, ‘Sssh, I’ve told you many times, just call me Robert.’

‘Aw, it’s easier to remember you as Orcbane, as it is so frequently said at the guild.’

‘Ah, Pear, now you’ve done it.’

Robert the Orcbane then talks to the fat man with a threatening tone.

‘Well, what will it be now? Still want to rob my money?’

‘Your money WHAT? You must be cheated, I can tell’.

‘I didn’t cheat.’

‘Then how come you won seven times and only lost twice?’

‘’Twas a dice game, right? Maybe you must learn about concentration *). Focus your mind and eye on the dice movements. Well, you must train them hard, because I got that kind of training once as a scout.’

(* Concentration = What Robert means is Eagle’s Eye – the ability to notice very quickly or even the slightest movement from the objects from any distance. Besides training, one must have the talent – that is very uncommon among humans. An Eagle’s Eye expert is usually a good scout or spy. Robert has that talent.)

‘Damn, you’re a soldier! Then why did you lose twice?’

‘Well, that’s a natural thing. Even my concentration can’t be accurate all the times, but two out of seven, that’s good enough for me,’ says Robert, patting his waist where his bulging purse is safe beneath his leather armor. ‘I know you guys are new in town because none of my old mates want to gamble with me again. I need to earn pocket money, you know as there is no orc to hunt…’

Suddenly Pear remembers something and cuts in.

‘Excuse me, Sir Orcbane, but now there is’.

‘It’s Robert, Pear, Robert.’

‘Yeah, Robert… Robert…’

‘Wait.. you said there’s an orc-job at the guild?’


‘Let’s go there! Here, Gumbold, for the food, ale and for the damage too’

Robert tosses several florins and zennies to Gumbold the tavern-innkeeper’s table, and a crown to the fat guy.

‘Here’s for you. No hard feelings mate. Treat your friends too.’

The fat guy doesn’t believe his eyes and ears. He is still sitting on the floor, astonished as he sees Robert and Pear rushing out from The Golden Ram tavern-inn.

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Monday, August 24, 2009

Knights of Apocalypse Trailer

Trailer from the manga comic Knights of Apocalypse
by Wind Rider Studio

Wednesday, August 19, 2009

RPG Maker VX Resources 2

RPG Maker VX Resources
For my documentation and bookmark only - shared with others...

Super Robot Wars Face Sets
Credit to: Hikari Sword

All SRW Facesets Download from here

PineMaker Brasil - VX Sprite Set Maker (Credit to: Pine or Pineda)
and other game resources maker.

PainHurt's Sprite Shop (VX Sprites also)

(The Most Popular)
Famitsu RPG Maker Character Generator

Tuesday, August 18, 2009

DW6 CHAOS mode - SSX, Battle of He Fei Castle Wu Forces

Character used : Sun Shang Xiang Difficulity : Chaos Scenario : Battle of He Fei Castle enjoooy~

Sunday, August 16, 2009

Mid Autumn Garden: Latisha's Combo Skill (Fluctuation)

Subscribe for more Loveless Entertainment Sneak peeks!

Latisha's monumentally epic combo skill.
This combo skill starts out draining the enemies hp faster than any drain skill in the game, after a short drain the player has to fill up repeatedly tap the Enter and the Space bar to fill up the miasma bar. After that the player drains first 300 hp for succeeding and then 800 hp while the enemies hp is still gradually being drained. (Epic)

If the skill fails, all of Latisha's stats hit 0 and whatever hit the enemy does to her while she's weakened is a critical.
Engine: RPG Maker XP

Mid Autumn Garden Loveless Entertainment RMXP RPG RPG MAker XP Indie RPG Indie Game Latisha Enlightened Rpg Tsukuru Enterbrain BlizzABS Blizzard Chaos Project

Friday, August 14, 2009

Tibia:Druid Level 27 vs Dragon SOLO

RPG Maker VX Minotaur Challenge

FireHeart Game - Enter the Windwalker


Kyflynn the Windwalker vs Sheena Mekh'ta
Starring: Vera Vyrkova, Desmond Edmundsen, Baxter, Ellephar, and some unlucky bandits.

Well, it's just a cutscene. Should I add the battle? Which faction do you prefer to control? Sheena's gang or Kyflynn's party?

FireHeart - Legend of the Paladins
The Role Playing Game
Made with RPG Maker VX Engine

FireHeart - Legend of the Paladins: The Prologue Part 2 (Novel Version)

As though a million angels rush down from the sky to attack one devil lord, the beautiful-looking yet deadly spell attacks the Deathblade from all sides. It’s a sure hit, no evil can escape and block this spell and the damage is continuous and extreme – the truly ultimate holy spell next to Armageddon. If it’s a one-hit and kill, Azrael is going to be all right. But the need to cast this spell ceaselessly drains more energy than Azrael can bear.

The Great Archmage of Light’s face turns white and pale, with traces of his nerves showing on his face and hands. His eyes are bloodshot, and blood begins to drop out from his eyes, nostrils, ears and mouth. It seems the spell is backfiring on him because of his lack of mana energy, but now the vision of devil begins to contort and dissolve. The dark mana from the sword is going to be suppressed, and the seal is about to be completed.

Then suddenly the devil’s shadow explodes the last drops of its energy, throwing Azrael, Theripides and Carolyn far away. The Orb of Aegis is thrown too, but it doesn’t break. It immediately turns into a white bird and flies back to the sword. Then it uses this golden opportunity to electrocute the entire sword.

Staggering and half-kneeling, Azrael also uses the last drops of his energy to complete the seal covering the sword. Theripides rushes forward to aid the near-exhausted Azrael, and he gets an unpredictable turn. The Deathblade suddenly flies and severs Theripides’ right arm. Theripides moves back, electrocuted and badly wounded. Now he probably regrets that that was the stupidest thing he ever done in his lifetime.

Carolyn immediately moves to cure Theripides, and the Viavitali (Great Heal) spell mends his severed arm nicely although it can’t connect the severed parts together. ‘Good thing you’re a lefty, we sure are going to need your technical concepts.’

‘Ugnnh... I’m done here, don’t worry about me. You better tend to Azrael.’
‘Ah, alas... he’s a lost case. Just let him finish the sealing before we help him.’
‘He did it again,’ says Theripides, shaking his head. ‘Why did he get to cast that blasted spell? Come to think again, he really sacrificed much so we can seal this sword.’

At last, Azrael finishes the orb covering the sword and Aegis’ orb. Now Aegis is assigned to a new job: suppressing and protecting Kraal’shazar, the Deathblade at all time. Carolyn the Elf Queen, the Archmage of Nature completes the sealing by adding the enchantment: Flame of the Eternal Corona on the orb surface, making it into a complete miniature sun.

‘At last... my last mission in this world is complete.’

After he says that, Azrael falls on his knees. Fatigue takes over him now all his magical energy is gone. He is one hundred twenty four years old now, and he is a mage no more. Naturally, he is now very weak and his feet can barely support him. Carolyn moves to support Azrael, saying, ‘You fool... losing everything to a devil-inhabited sword. You should’ve done better.’

Azrael responds feebly, ‘I have done my best, and... and I h-have no... regrets. Now I’m g-g-going to leave you all f-for sure. This is my last journey. I can’t go anywhere else now. Please, my friends. Now, for the first time, I’m going to ask you two some f-favors.

Please send my regards to the Old Emperor Sage and Prince Anthony. Tell them it’s been an honor serving them. And for me, Anthony is always Anthony. I will send his love to my daughter Vivian in heaven. May Arcadia live long and prosper.

Also, tell your descendants that should the Deathblade is in the open again and Vordac gets a new host, they must gather a number of heroes again to prevent that or make sure that this time Vordac’s soul will perish permanently.

I now prophesy that one day the paladins will rise. We may not be able to seal Vordac forever. But when Vordac is indeed released, these multi-talented heroes of light will emerge and fight the Dark Overlord and his minions. Find them, and make sure they are united and well-prepared. Only in the paladins’ hands hope may prevail.

And t-this is my last request. Just let me stay near here long enough until I die. I will now retire from the world and take a r-rest here. Put somebody trustworthy here to take care of me, s-so I can look towards this place where my masterpiece lays and be happy and satisfied about my life and what I’ve done for this w-w-world. I hope you will comply with my wishes.’

‘Of course, Azrael, my friend,’ says Theripides. ‘We will strengthen this place with our combined mastery of science and magic, and prepare our future generations.’

‘And we will find the paladins once we hear or see any premonition of Vordac’s return. The Holy Pope in Valanis will help too,’ says Carolyn.

‘T-thank you, my friends,’ says Azrael with tears in his eyes. ‘Thank you for appreciating my thoughts and wishes. N-now would you take this old soul outside, to his final resting place?’

‘You don’t have to ask,’ says Carolyn. Then she and Theripides take the ex-wizard Azrael out of the room through a secret stone door and then the door slams shut.

The room is empty again, except for a miniature sun ever-burning in the center. It’s the sun with a devil within.

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FireHeart - Legend of the Paladins: The Prologue Part 1 (Novel Version)




Terra Eternia
The world of Vadis, Adair and Enia
Created by the One
Kept by the Three

Terra Eternia
Where three live as one
Positive, negative and neutral
Magic, science and nature

Terra Eternia
The world where myths are real
Fantasy is history
Fairy tales are factual

Terra Eternia
The world of dangers and adventure
When light and dark collide
And the neutral shed tears

Just like in our world, our dimension, when all beings live in harmony, Terra Eternia is indeed a beautiful world of love, hope and peace. But when evil – the extreme form of negativity – disrupts the balance, there are always conflicts between good and the Trinity of Evil: hatred, destruction and terror.

Evil once ruled supreme in this world, the Evil named Vordac, the Dark Overlord. His domination was ended by Sage the Fireheart, who assembled the Seven Heroes and waged the First Crusade. Vordac has once rebelled against Adair the Sodomos, the Dark God. Adair defeated Vordac, banished him from the underworld and cursed Vordac to roam in Eternia eternally. As a result of that, Vordac’s spirit can possess mediums or hosts, and after his defeat to Sage, he possessed a medium, the Great Sword Deathblade.

Vordac re-emerged with the help of his host, Mildred Urganon, but he again met a fatal defeat from Fireheart’s son, Antoine the Avenger. And again, Vordac’s spirit found refuge in Deathblade.

And now, that very sword is in the hands of an old man with white long hair, eyebrows, moustache and beard. He is standing in a dark, vast room with another old man and a she-elf.

The bearded man talks,

‘At last, we found the perfect, safest place to keep the sword.’
‘Are you sure, Azrael?’ says the blonde, long, curly-haired she-elf inquiringly, ‘Because, honestly, this room is not inaccessible enough.’
‘I agree with Carolyn,’ says the old, half-bald man with a white moustache. ‘I say we better melt this sword in the lava pit.’
‘I can’t believe a scientist like you would say that, Theripides. If we melt this sword, we’ll destroy it. Vordac’s spirit will be free and possess any of us,’ says Azrael.
‘Hmph, I guess we don’t have a choice, then,’ says Theripides. ‘We have searched for months, and Her Majesty here offered this place although she is not sure either.’

Carolyn responds with a sigh, ‘I guess we have to be satisfied with this place. It has all natural barriers, enough to prevent any being from reaching here. All we have to do now is adding some more to make sure no one can claim the sword, even us.’

Azrael nods and makes a decision, ‘Very well, then, we’ll seal Deathblade in here! I will now create a force field using this orb, and I also need some magical assistance from you two. This will be the final barrier should others fail. So, shall we begin?’
‘Naturally,’ says Carolyn.
‘Anytime,’ says Theripides.

Azrael holds the sword with his outstretched hands, and Theripides casts a spell to keep it aloft.
Azrael releases the sword and reaches into his pocketed belt. He takes out a silvery-white orb, and places it on his upright palm, and chants,
‘Aegis, ma washtar galatre Kraal’shazar, im gemackt an Corona Infer. (Aegis, please help seal the Deathblade, as the Little Sun is being made)’

The orb reacts and emits violent sparks, then flies towards Deathblade. When the orb touches the sword with a devil carved on its hilt and seven runes of Original Sin carved on its blade, the sword suddenly vibrates very hard. The red eye carved on the blade just above the hilt is widened although it’s alive. A thick aura of darkness comes out from the eye, resisting the power from the white orb.

The orb intensifies its energy, and the sword follows suit. As they reach the peak of their auras, anyone can see a visualization of a thunder bird and a black devil fighting each other. Soon enough, the thunder bird still doesn’t get the upper hand against the devil. Seeing this grim prospect, Azrael decides to help, saying,
‘I’ll begin the sealing process now! The dark energy from Vordac is still too strong for Aegis! Carolyn, help Aegis too!’

While chanting an indistinct, long mantra, Azrael releases threads of light from his ten fingers of his hands. The threads of light spin around the devil and the thunder bird as though trying to cover both of them in a bigger orb.


Carolyn’s Force of Nature spell is much simpler than Azrael’s, yet more focused, giving more and ever-amplified pressure on the sword and also amplifying Aegis’ power. Under such pressure, the devil’s shadow roars. It amplifies its energy threefold and overpowers Aegis and the three wizards. It now looks like a devil’s shadow with an overlarge, open mouth. It’s going to swallow Aegis!

Knowing that more power is needed, Theripides now shows his speciality: his ability to cast two spells in one time. Using his free hand holding the Chrono Chakram, he casts Meteor Shower. Bolts of fiery meteorites pour down from above, and all focused towards one target: the Deathblade. The battle is in an even footing again, but the wizards need something more – because they don’t know how long they can keep this on. If one of them runs out of mana, all will be lost.

A calm loving smile shows on Azrael’s face. He knows at once that for the greater good, he must sacrifice himself. He stares at Carolyn and Theripides in turns, and then nods. Just then, a layer of light appears, covering Azrael’s body and making him shine dazzlingly. Carolyn and Theripides stare back at Azrael in terror: Azrael is going to cast Divine Retribution, the spell that once made him vanish without a trace – until he was found again about five years later.
Before any of them can say anything to stop Azrael, he already spoke the incantation aloud.
‘Eleison ex Tributalis!’

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Saturday, August 08, 2009

RPG maker XP game trailer- FireHeart

RPG Maker XP Game Project


Posted By:

Tuesday, August 04, 2009


king leonidas and 300 spartans fighting in the shade!the best war movie ever!

tag: battle scenes

Sunday, August 02, 2009



From Wikipedia, the free encyclopedia

Legendary Dragons - Norse Mythology

(Redirected from Nidhogg)
Jump to: navigation, search
Níðhöggr or Nydhogg Nagar gnaws the roots of Yggdrasill in this illustration from a 17th century Icelandic manuscript.

In Norse mythology, Níðhöggr (Malice Striker, often anglicized Nidhogg[1]) is a dragon who eats the roots of the World Tree, Yggdrasill.


[edit] Prose Edda

According to the Gylfaginning part of Snorri Sturluson's Prose Edda, Níðhöggr or "Nidhogg Nagar" is a being which gnaws one of the three roots of Yggdrasill. This root is placed over Niflheimr and Níðhöggr gnaws it from beneath. The same source also says that "[t]he squirrel called Ratatöskr runs up and down the length of the Ash, bearing envious words between the eagle and Nídhöggr."[2]

In the Skáldskaparmál section of the Prose Edda Snorri specifies Níðhöggr as a serpent in a list of names of such creatures:

These are names for serpents: dragon, Fafnir, Iormungand, adder, Nidhogg, snake, viper, Goin, Moin, Grafvitnir, Grabak, Ofnir, Svafnir, masked one. (Faulkes translation, p.137)

Snorri's knowledge of Níðhöggr seems to come from two of the Eddic poems: Grímnismál and Völuspá.

Later in Skáldskaparmál, Snorri includes Níðhöggr in a list of various terms and names for swords.[3]

[edit] Poetic Edda

The poem Grímnismál identifies a number of beings which live in Yggdrasill. The tree suffers great hardship from all the creatures which live on it. The poem identifies Níðhöggr as tearing at the tree from beneath and also mentions Ratatoskr as carrying messages between Níðhöggr and the eagle who lives at the top of the tree. Snorri Sturluson often quotes Grímnismál and clearly used it as his source for this information.

The poem Völuspá mentions Níðhöggr twice. The first instance is in its description of Náströnd.

Eysteinn Björnsson's edition Thorpe's translation Dronke's translation
Sal sá hon standa
sólu fjarri
Náströndu á,
norðr horfa dyrr.
Fellu eitrdropar
inn um ljóra,
sá er undinn salr
orma hryggjum.
Sá hon þar vaða
þunga strauma
menn meinsvara
ok morðvarga
ok þanns annars glepr
Þar saug Niðhöggr
nái framgengna,
sleit vargr vera -
vituð ér enn, eða hvat ?
She saw a hall standing,
far from the sun,
in Náströnd;
its doors are northward turned,
venom-drops fall
in through its apertures:
entwined is that hall
with serpent’s backs.
She there saw wading
the sluggish streams
bloodthirsty men
and perjurers,
and him who the ear beguiles
of another’s wife.
There Nidhögg sucks
the corpses of the dead;
the wolf tears men.
Understand ye yet, or what?
A hall she saw standing
remote from the sun
on Dead Body Shore.
Its door looks north.
There fell drops of venom
in through the roof vent.
That hall is woven
of serpents' spines.
She saw there wading
onerous streams
men perjured
and wolfish murderers
and the one who seduces
another's close-trusted wife.
There Malice Striker sucked
corpses of the dead,
the wolf tore men.
Do you still seek to know? And what?

Níðhöggr is also mentioned at the end of Völuspá, where he is identified as a dragon and a serpent.

Eysteinn Björnsson's edition Bellows' translation Dronke's translation
Þar kømr inn dimmi
dreki fljúgandi,
naðr fránn, neðan
frá Niðafjöllum.
Berr sér í fjöðrum
- flýgr völl yfir -
Níðhöggr nái -
nú mun hon søkkvask.
From below the dragon
dark comes forth,
Nithhogg flying
from Nithafjoll;
The bodies of men
on his wings he bears,
The serpent bright:
but now must I sink.
There comes the shadowy
dragon flying,
glittering serpent, up
from Dark of the Moon Hills.
He carries in his pinions
—he flies over the field—
Malice Striker, corpses.
Now will she sink.

The context and meaning of this stanza is disputed. The most prevalent opinion is that the arrival of Níðhöggr heralds Ragnarök and thus that the poem ends on a tone of ominous warning.

Níðhöggr is not mentioned elsewhere in any ancient source.

[edit] Níðhöggr's name

In the standardized Old Norse orthography the name is spelled Níðhǫggr or Niðhǫggr but the letter 'ǫ' is frequently replaced with the Modern Icelandic 'ö' for reasons of familiarity or technical expediency.

The name can be represented in English texts as Nidhogg, Nidhoggr, Nithhogg, Nidhögg, Nidhöggr, Nithhöggr, Nídhöggr, Nithhoggr, Nidhhogg, Níðhögg, Niðhoggr, Níðhoggr, Nídhögg, Hidhaegg, or Nidhhoggr. The Modern Icelandic forms Níðhöggur and Niðhöggur are also sometimes seen and anglicized as Nidhoggur. The Danish form Nidhug or "Nidhøg" can also be encountered.

[edit] See also

[edit] Notes

  1. ^ While the suffix of the name, -höggr, clearly means "striker" the prefix is not as clear. In particular the length of the first vowel is not determined in the original sources. Some scholars prefer the reading Niðhöggr (Striker in the Dark).
  2. ^ Gylfaginning XVI, Brodeur's translation.
  3. ^ Faulkes translation, p.159

[edit] References

  • Ásgeir Blöndal Magnússon (1989). Íslensk orðsifjabók. Reykjavík: Orðabók Háskólans.
  • Bellows, Henry Adams. Translation of the Poetic Edda. Available at [1].
  • Brodeur, Arthur Gilchrist (transl.) (1916). The Prose Edda by Snorri Sturluson. New York: The American-Scandinavian Foundation. Available online at
  • Dronke, Ursula (1997). The Poetic Edda : Volume II : Mythological Poems. Oxford: Clarendon Press. In particular p. 18 and pp. 124-5.
  • Eysteinn Björnsson (ed.). Snorra-Edda: Formáli & Gylfaginning : Textar fjögurra meginhandrita. 2005.
  • Eysteinn Björnsson (ed.). Völuspá.
  • Faulkes, Anthony (transl. and ed.) (1987). Edda (Snorri Sturluson). Everyman. ISBN 0-460-87616-3
  • Finnur Jónsson (1913). Goðafræði Norðmanna og Íslendinga eftir heimildum. Reykjavík: Hið íslenska bókmentafjelag.
  • Finnur Jónsson (1931). Lexicon Poeticum. København: S. L. Møllers Bogtrykkeri.
  • Lindow, John (2001). Handbook of Norse mythology. Santa Barbara: ABC-Clio. ISBN 1576072177.
  • Thorpe, Benjamin (tr.) (1866). Edda Sæmundar Hinns Froða : The Edda Of Sæmund The Learned. (2 vols.) London: Trübner & Co. Available online at
Categories: Creatures in Norse mythology | Dragons | Legendary serpent

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