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Showing posts with label paladins. Show all posts
Showing posts with label paladins. Show all posts

Wednesday, August 06, 2008

Cristophe Deveraux


(On Events in Book I: The Bounty Hunters)

Update: July 27, 2008

Other Name: Chris, Ariel, Christopher

Nickname: The Prodigal Prince

Race: Human

Gender: Man

Age: 18

Zodiac: Gemini (Jun 6), The Fool (Tarot)

Nation: Arcadia

Class: Knight / Defender

Job/Status: Monster Hunter / Bounty Hunter

Gears: Long Sword Wyrthal, Raven Shield, Full Mail Armor

Element: Holy Light

Description:

Judging from interactions during the story, Chris is known for being an opposite to his cousin, Carolyn. He’s reckless, impulsive, greedy and cowardly.

He dedicates his life for fun, adventure and excitement, so Chris always avoid responsibilities. He is easily swayed by prospects of luxury, and seduced by beautiful women, often endangering his life.

In spite of that, Robert and a few others see a hidden potential in Chris, like a diamond in its rough. Like Spider-man, Chris is going to get a great power – and a great responsibility that follows.

Sunday, July 27, 2008

Carolyn Deveraux


(On Events in Book I: The Bounty Hunters)

Update: July 27, 2008

Other Name: Carol

Nickname: Handygirl / Pink-haired sorceress

Race: Half-elf

Gender: Woman

Age: 16

Zodiac: Libra (Sept 28), The Magician (Tarot)

Nation: Thyrine / Arcadia

Class: Sorceress

Job/Status: Monster Hunter / Bounty Hunter

Gears: Magic Trident Esthagar (Eye of the Storm), Necklace of Luck

Element: Fire + Lightning

Description:

She’s always precise and detail in anything – perhaps too much critical and logical – so that she’s like a fussy smart-aleck.

Truthfully, being resourceful and witty, Carol frequently gives out solutions for any problem, no matter how complicated it is.

Her Necklace of Luck makes Carol a rather daring daredevil. She frequently springs into danger and gets lucky every time, but in rare occasions that she gets injured or poisoned, she’ll be healed or cured 50% slower and the poison will work 50% slower – the side effect of that necklace. So, maybe Carol must learn to be more careful...

Robert Chandler


(On Events in Book I: The Bounty Hunters)

Update: July 27, 2008

Other Name: Rob

Nickname: Orcbane

Race: Human

Gender: Man

Age: 20

Zodiac: Scorpio (Nov 11), The Chariot (Tarot)

Nation: Lore

Class: Swordsman/Fighter

Job/Status: Monster Hunter / Bounty Hunter

Gears: Crossbow, Emmerich’s Kiliji, Leather Armor

Element: Fire

Description:

Rob is a middle-grade monster hunter who specializes in orcs and dangerous monsters. He is always calm, cautious, cool and rather apathetic. But it doesn’t mean that he’s cold and silent. He always tries to settle a conflict through diplomacy, negotiation or long explanation.

He’s basically anti-violence, but he frequently goes berserk whenever he fights an orc or anybody who threatens the lives of his loved / respected ones.

During his adventures, Rob will be forged into a more caring man, holding on to the truth, also a tough and respected leader.

Tuesday, June 03, 2008

3.2.8.1. Algaban's Call Part 2


(Revised Edition)

Robert.
Robert feels that someone is calling him, but… in the middle of the marshland?
Robert Chandler.
Naah, it can’t be. I must be hearing things. But what am I doing here? Am I supposed to be asleep now?
Robert Chandler, Orcbane, hear me. I call upon thee.
Robert tries to shout in response.
‘Who’s there? What are you calling me for?’
Answer me with your mind, Robert, as I can speak through your mind only. But hear me out first. Stay calm. Don’t get up.
All right then. Tell me who you are, and if you try to invade my mind I’ll fight you.
I’m sure you can, Robert. Anyway, I’m one of the most ancient dragons alive, Algaban is my name. Now please don’t speak, let me finish. I can talk through your mind now because in me resides the spirit of my first master and friend, Rheinavl Shvi’tharmõn of Thyrine. She has become me and I have become her and it’s her voice that you hear now.
I call upon you now because I need your help. You see, Vadis the Almighty has subdued me once and assigned me to guard Sodomos Adair’s Arsenal – a sign of truce between the two gods after Enia’s sacrifice - in Mount Hvalgarr, Northern Regia. I’ve defended it for years and ages from attacks, sneaks and raids without fail, but now I sense that immense and terrible powers are coming this way, and I will not withstand this combined power. Then I searched throughout the land for someone who can help me. I let my mind flew far and wide, seeking among heroes, hunters and nobles, dwarves and elves.
Finally, I found you, not very far from my home. You’re the one and only person who can hear my call. We have a spiritual bond, you and me. So, will you help me fight those intruders to protect Adair’s Legacy? I will reward you beyond your wildest dreams.
Robert replies, still in his mind. I beg your pardon, O’ Great Algaban, but I barely know you. I only heard your name in legends and folklores, how can I be sure it’s you who’s talking to me, not someone else? And where in Mount Hvalgarr do you live? Please show me directions so we can go there as quickly as we can.
There’s silence for a while. Then Algaban’s telepathy rings again in Robert’s mind.
I understand you to be cautious, Robert, and I admire you for that. Therefore, I’ll give you images of my own and my humble abode in your mind, so, prepare yourself. Are you ready?
Yes, I am.
From a blank, dark view, Robert begins to see things in his mind. It’s Mount Hvalgarr, and it seems Robert is although flying towards it in high speed. The view of Mount Hvalgarr slowly zooms in, and at last he arrives on an entrance into a huge cave, big enough for five fully-grown dragons to fly in easily. Then he flies into the cave, and after several turnings and crossroads, Robert sees a huge, very spacious room. The wall of carved stones surrounds this room, giving it a grand look of a treasure vault. And what good is a treasure vault without treasures? Twelve cases are put in this room; eight of them are open and empty, and the rest are magically sealed.
And there it is. The ancient demigod dragon Algaban, standing on two feet not like ordinary dragons in the middle of the vast room. Algaban’s head looks more like an eagle than a dragon, but the back of its head is unusually shaped to give it a more menacing and powerful look. Its torso, legs and hands look like humans have, but they’re fully covered with red scales and golden, thick hide. Its long tail wags menacingly and its wide-spread wings flaps forcefully, lifting Algaban from the ground. And it floats there in mid-air, it stares directly to Robert. Robert is totally amazed with Algaban’s appearance, and suddenly he remembers something.
Ah! She… she looks like…
You’re correct. My head and neck look like the main cannon figurehead of the airship Aurora. In fact, the airship was modeled after me although in the end it looks more like a giant mace than a dragon. Eidos Crydias the Grand Artificer saw me once when he was young and I rescued him from a pack of dire wolves when he ventured into Northern Regia in his apprenticeship days to accomplish a quest from his teacher. The Chrono Chakram chose him and I let him have it. He never forgets me ever since; he even drew my head in his journal and built Aurora to honor me.
Well, now that you see me, what’s your answer? Will you help me?
Ah, I don’t know… you said you are guarding Adair’s Arsenal and defended them without fail. Well, there are twelve of them, right? But why are eight weapons missing?
Ah, you’re truly observant. Anyone seeing that would say that I lied about my flawless defense. But well, I’ll answer to that. You see, these weapons I’m guarding have ‘souls’ within them, so usually the weapons choose their masters. My job is to prevent them from falling into the wrong hands. So, for thousands of years I’ve found people who can hear me and guided them here, and exposed the arsenal on them. And so far, there were three weapons which found their masters: The twin dagger Ultimatum, the great sword Kraal’shazar, Scythe of the Crow, Chrono Chakram, the great hammer Terra Nakroß, the twin sword Colathaloc, Carrion Halberd, and the Viper Cane.
Robert finds something very contradictive about this, and protests. But, that’s thousands and hundreds of years ago. By now, all the weapons out there may be held by wrong hands. Deathblade, for instance, was held by the worst villains in history, namely Mildred Urganon and Paliades, Vordac’s heir. To get it off their hands a great number of people have lost their lives; Thousands or maybe millions. And now it’s in Adler’s hands, a person whose allegiance we’re not sure about. I think I’d rather have them in your protection. Why did you search for suitors anyway? What are you playing at?
Before you say that, Robert, you must understand one thing. I used to a wild life once, and I was used by Adair to defeat Vadis, and as you know, Vadis defeated me instead. The truce between Vadis and Adair compelled both of them to surrender their weapons and the weapons of their subordinates and they are never to touch their weapons again. However, they may entrust the weapons to other people with lesser powers but with perfect compatibility to the weapons to maintain balance of power. Vadis’ Arsenal of Light and the Sword of Justice were entrusted to – for instance – the heroes of your age, Sage and Antoine Deveraux. So why Adair’s Arsenal can’t be distributed as well? And I, being trapped between the two gods, don’t have other choices but to obey the conditions of their truce. I will be free once more once I distributed the entire arsenal, and I need you now because I know for sure the people coming here are the wrong sort of people with great powers but dark intentions. That’s why I need your help. Maybe I’ll be dead if I fight them alone, or I’ll be dead for sure if they steal the weapons against the weapons’ will. That’s the magical curse that binds me, so I MUST complete my duty so Vadis will free me from the contract.
All right, I can take your explanations although some things are still unclear to me. Are you sure the things you’ve displayed to me in my mind are real? I mean those are pretty vague to me.
Hm, I still see hesitation in your face. Of course, if you’re still not sure whether these images are fabricated or reflections of reality, you can come to Mount Hvalgarr to find out the truth. So for the third and final time, will you help me?

Sunday, May 11, 2008

Dejan Pavlovic


Dejan Pavlovic the Animorpher
FireHeart Paladins (www.fireheart.tk by Andry Chang)

Other Name: Dejan, Jan
Nickname: Master of Three Realms
Race: Halfling / Hobbit
Gender: Man
Zodiac: Aries, The World
Age: 36
Nation: Regia (Edel, resides in Ekinmor Village)
Class: Fighter, Animorpher
Job: Guide, Guardian of the Greaves of Diligence

The martial-artist, animorphing hobbit from Regia Confederation, he is one of the twelve Paladins in the novel FireHeart - Legend of the Paladins (www.fireheart.tk)

Using no weapon, he relies on his beastly abilities plus his ability to morph into animals: wolf, eagle and dolphin. Kind-hearted and fun-loving, he also adapts 'wolfish' traits that causes him to become an outcast among hobbits.

Hometown: Ekinmor Village, Ekalla Windy Hills, Castoria Kingdom, Regia Confederation.
Skills:
- Spirit of the Wolf & Transform into Wolf
- Eagle Air Superiority & Transform into Eagle
- Dolphin Splash Blast & Transform into Dolphin

Download GetAmped Online Fighting Game Skin from:
Dejan Pavlovic from FireHeart (www.fireheart.tk)
dejanpavlovic-fireheart.skin
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Monday, December 31, 2007

FireHeart Character Update 301207

Characters of FireHeart – Legend of the Paladins

With Descriptions

Update: 30 December 2007

Timeframe: At the time of Book Two: Masks of the Soul

Thalakon, Demonic General

Race

Devil

Class

Slayer

Status

One of the Three Demonic Generals

Nation

Sylvania

Abilities

Armor of Thorns (Class B), Two-Pronged Spear (Class C)

Description

A winged devil with thorns all over his face and body. The horns on his head are like a deer’s prongs.

Thalakon is one of the three Demonic Generals under Archdevil Arachus.

Arachus, the Archdevil

Race

Archdevil

Class

Slayer

Status

Viceroy, Caretaker, Grand Marshal of the Army of Darkness

Nation

Sylvania

Abilities

Weapon: Vordac’s Legacy, the Crow (Deathscythe, Class A)

Skill: Abyss of Evil (Dark)

Description

Tarot Sign: The Devil

Vordac’s Viceroy who rules Sylvania in his stead after Vordac’s demise. He is said to be very loyal to Vordac and gives his best efforts to open the way for Vordac’s return, but truthfully he has ambitions and plans of his own.

The Succubus Queen

Race

Succubus (She-Devil)

Class

Martial Artist

Status

Succubus Queen, Vordac’s ally and mistress, Archdemoness

Nation

Sylvania

Abilities

Weapon: Adair’s Arsenal, The Ultimatum (Twin Daggers, Class A)

Skill: Unholy Seduction (Dark)

Description

Tarot Sign: The High Priestess

Feeds from lust, the Succubus Queen makes her debut in the end of Chapter 12, sparring with Archdevil Arachus.

Depicted as a scantily clad, winged woman with dense dark aura surrounding her. Her face comes into the dim light – a beautiful face with an evil grin. Her skin is all deathly indigo; her eyes are black with yellowish pupils; two fangs stick out from her blackened lips. Her long, blue hair is flailing like dancing snakes, evoked by her dark aura. She’s a succubus, a she-devil who feeds on lust-generated dark energy.

Sir Vincent Williams, the Raging Bull

Race

Human, age 52

Class

Knight

Status

East Pillar General, Order of the Lions

Nation

Lore

Abilities

Ram-Head Great Hammer (Class C)

Description

Said to be very brave and always takes the vanguard in every battle, Sir Vincent is somehow quite intelligent, a little rude but sometimes humorous and somewhat naive. Loves his wife, family and nation.

Sir Cyril Lenderdough

Race

Human, age 44

Class

Knight

Status

Order of the Lions, Knight, Infantry General

Nation

Lore

Abilities

Twin Swords (Class C)

Description

The Knight of the Twin Swords who uses speed and agility during combats rather than full defense. He loves to carry out tactics carefully and admires Rael’charon.

Sir Zigurd Rodder (a.k.a. Zach or Zachary)

Race

Human, age 53

Class

Spy

Status

Order of the Lions, Knight, Espionage Leader

Nation

Lore

Abilities

Information Gathering, Persuade People

Description

Tarot Sign: The Hanged Man

He’s the spy who got caught in Vochaux, Arcadia and meets Robert Chandler there. Then Robert rescues him from the gallows and together they go back to Lore. A versatile warrior who can handle almost any weapon but moderately. He’s wise and a good judge of character. Too bad it doesn’t prevent him from being betrayed.

MacLair, Oliver, the Rogue Assassin, the Death Dealer

Race

Human, age about 30s

Class

Assassin

Status

Freelance, Vagabond Assassin

Nation

Wardstone, trained in Terranova

Abilities

Skill: The Sudden Deathbringer (Dark)

Weapon: Adair’s Arsenal, The Ultimatum (Twin Daggers, Class A)

Description

Tarot Sign: Death

A typical psycho assassin who loves to kill. Every time he kills, he feels more “alive”, a satisfaction to his huge ego and very disturbed mind. Tragedies of his past makes him hate all humans. He hates to see them happy and have good and normal life – the typical of “envy”.

Talbot du Bois

Race

Human, age 57

Class

Scholar

Status

Chief Royal Advisor, titled Counselor

Nation

Arcadia

Abilities

Articulate reasoning, persuading and influencing people, war strategies

Description

Tarot Sign: the Hierophant

His bald head, his cobra-skin robe, his long mustache and his snake tongue-like beard completes his image as the infamous Snaketongue, the man who plots, schemes and lies along the way to reach his goal. A very fanatic supporter to the Crown Prince Alexis, Talbot always uses every means, every chance he gets to discredit Prince Cristophe.

Note: We’d rather not use the term “Snaketongue” in order for the readers not to confuse it with “Wormtongue” in “Lord of the Rings.”

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