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An exploration of Fantasy and Science Fiction Worlds in literature and multimedia entertainment
The official blog and novelblog for Evernade Saga and FireHeart Saga by Andry Chang

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Thursday, August 25, 2011

The Mysterious "Project" & Other "Back-to-Strange" Reads

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August 2011 - Strange Lands or no, it's back to school season across all worlds, dimensions, and realms. This month, our recommended reads feature books set in out-of-the-ordinary schools. And you thought your algebra classes were hellish...

Plus, exciting news from the world of Alagäesia, and don't forget to check out the latest from Brian Falkner, author of cyber-thrillers, Brain Jack and The Tomorrow Code!



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The Project
by Brian Falkner

It begins with a book, the most boring book in the world, a book so boring no one could ever read it--the perfect place to hide a dangerous secret.

When best friends Luke and Tommy volunteer to help move books from their library's basement to higher ground during a quick rising flood, they discover the only surviving copy of the most boring book in the world: Leonardo's River, lost for over 100 years. The book is connected to Leonardo da Vinci and is worth millions, so they return that night to steal it. Unfortunately, they're not the only ones with that plan. . . .

Brian Falkner, author of Brain Jack and The Tomorrow Code, delivers another page-turning thriller with heart-pounding action--this time, with a secret from Leonardo da Vinci that could determine the fate of history.

Learn more about "The Project" here!




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Back to (Strange Lands) Schools

While many of us are heading back to the hallowed halls of learning this season, be thankful (or jealous) that you don't attend the academies featured in some of these great reads!

Heck: Where The Bad Kids Go
by Dale E. Basye

When Milton and Marlo Fauster die in a marshmallow-bear explosion, they get sent straight to Heck, an otherworldly reform school. Milton can understand why his kleptomaniac sister is here, but Milton is--or was--a model citizen. Has a mistake been made?


The Iron Thorn
by Caitlin Kittredge

In the city of Lovecraft, the Proctors rule and a great Engine turns below the streets. Aoife Grayson's family is unique, in the worst way--every one of them, including her mother and her elder brother Conrad, has gone mad on their 16th birthday. And now, a ward of the state, and one of the only female students at the School of Engines, she is trying to pretend that her fate can be different.

The Fiend and the Forge: Book Three of the Tapestry
by Henry H. Neff

Max McDaniels lives a quiet life in the suburbs of Chicago, until the day he stumbles upon a mysterious Celtic tapestry. Many strange people are interested in Max and his tapestry. His discovery leads him to Rowan Academy, a secret school where great things await him.

Book three of The Tapestry series,The Fiend and the Forge, continues to weave threads of fantasy, mythology, science fiction, and mystery into a wholly original adventure with appeal to fans of everything from Harry Potter to Lord of the Rings to The X-Men.

by Tyra Banks

No one gets in without being asked. And with her untamable hair, large forehead, and gawky body, Tookie De La Crème isn't expecting an invitation. Modelland --the exclusive, mysterious place on top of the mountain -- never dares to make an appearance in her dreams. But someone has plans for Tookie. Before she can blink her mismatched eyes, Tookie finds herself in the very place every girl in the world obsesses about.

Thrown into a world where she doesn't seem to belong, Tookie glimpses a future that could be hers--if she survives the beastly Catwalk Corridor and terrifying Thigh-High Boot Camp. Or could it? Dark rumors like silken threads swirl around the question of why Tookie and her new friends were selected . . . and the shadows around Modelland hide sinister secrets.

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Wednesday, August 17, 2011

MonsterBane 6: The Toilet!

Okay, so all beings, great and small finally lived together in peace. Moving on to modern times, this is just one of the many things that may occur in the World of Everna. Starring Chris, a midget and a gargantuan guy.

MonsterBane: First Blood Booklet

Link to the Booklet (Comic Strip Collection):

Tuesday, August 16, 2011

Listen to a podcast with Christopher Paolini and George R.R. Martin!

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Kvetha Fricäya!
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Hi Everyone,

A few weeks ago I attended Comic-Con International in San Diego. Thanks to all of you who were able to make it out to my panel and signings. Comic-Con is one of my favorite events, particularly because of the unique opportunity that it provides to spend time with fellow authors. I was on a panel discussing epic fantasy with George R.R. Martin, Brandon Sanderson, Patrick Rothfuss, Peter Orullian, Kevin J. Anderson, KJ Taylor and Michael Spradlin. Later, I had the privilege to talk with Mr. Martin, and we had a great conversation about everything from our writing process to dragons and magic. George R.R. Martin is an author that I have a tremendous amount of respect for. I hope you enjoy this podcast of our conversation.

Click here to listen to the podcast.

Christopher Paolini

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Monday, August 15, 2011

History of Everna

Everna World Map - Errata Update January 2013

Everna - Continent of Aurelia Map - Errata Update 2013

Chronicles of Everna
A Brief Overview of History, Legends and Ages
Andry Chang
English Version
Indonesian Language Version

English Version
Welcome to Terra Everna!
Whenever you see the world map of Everna or the blue planet from space, you might ask, “Is this Earth?”
Actually, the core concept of Everna is Earth in an alternate dimension, a similar yet different world that you can never reach with spacecrafts or scientific means, no matter how advanced they are.
One of the differences between Earth and Everna is, most of the myths, legends and tales of fantasy on Earth are history, myth and legends in Everna.
The location and spread of continents and cultures of the nations in Everna is similar to Earth, of course with different names as follows:
  1. Great Orien: A cluster of continents and regions (sub-continents) similar to Asia on Earth.
- Al-Kalam: A continent similar to Middle-East on Earth.
- Orien: A continent similar to Earth’s Far East including China, Japan and Korea.
- Arcapada: A continent similar to India, Pakistan, Bangladesh and South East Asia.
- Boreal: A sub-continent similar to Australia, Oceania and New Zealand.

  1. Myriath: A continent similar to America on Earth.
  1. Ubanga: A continent similar to Africa on Earth.
  1. Frigia: A continent similar to Antarctica or North Pole on Earth.
  1. Aurelia: A continent similar to Europe on Earth. 

Being as old as Earth, Everna has gone through ages and phases in history:

I. First World – Prehistoric Age
Since The Almighty Source ignited the first spark of life and shaped Everna for eons, living beings have been evolving towards perfection to survive the ever-changing world.
And then humans emerged, the most advanced species with neo-cortex brain and conscience, far superior and more intelligent than all other beings. Therefore, The Source entrusted the care of Everna in their hands.
Thus humans evolved further, and a few of them even overcame the boundaries of nature, even natural death.
They were called GODS.
Thus godly dwellings were established: Asgard on top of Yggdrasil, the Tree of Life; Olympus on the floating islands above the mount; Shangri-la, the hidden city and Nirvana, the floating city forever covered in clouds.
In awe of these marvels, humans worshipped the gods instead of The One Source. The Creator was enraged, yet he changed his mind about destroying the world. Instead, he let the gods struggle for absolute supremacy so humans would finally realize that the gods were not perfect and not worthy of worship.
The climax of that struggle was Ragnarok, an almighty war between te gods, later involving devils and monsters.
On the end of that war, the Devil King named Surt was finally defeated. As he fell, Surt ignited the fire from the sky and underground, causing a chain reaction that set the whole world ablaze, destroying almost all life on Everna. It was the first doomsday that ended the Prehistoric Age.

II. First World – Ice Age
Surt’s folly made The Source act, unleashing a long winter to extinguish the fire. However, it lasted a thousand years and more.
During this period, an Ice Goddess named Frei Val’shka became absolutely almighty. She gathered the survivors of Ragnarok and established an empire on which she reigned one thousand and twenty four years.
At the end of this age, The Source sent a man, Vazar and a demigoddess, Marvella to search for the Eternal Fire Ruby and Yggdrasil Seed and fight against Frei Val’shka’s tyranny.
At last, Frei Val’shka’s reign ended in defeat, and the Yggdrasil Seed was planted in the future site of Elf Kingdom of Thyrine. Yggdrasil grew rapidly, starting a new spring that ended the winter – and Ice Age – in Terra Everna.

III. Second World – Renewal Age
In this newly restored world, The Source incarnated into three entities of Trinity:
- Vadis: God of Light and Positive Force
- Adair: God of Darkness and Negative Force
- Enia: Goddess of Nature and Neutral Force
During this Renewal Age that lasted a thousand years or so, the Trinity channeled the human evolution into making new races, among them were:
  1. Elf: A demigod race with superior magic and intelligence and everlasting natural lifespan.
  1. Orc: A demidevil race with superior physical, brute strength.
  1. Dwarf: A mini-demihuman race with superior stamina.
  1. Goblin: A mini-demidevil race that was either extremely savage or intelligent.
  1. Gnome: A mini-demihuman race shorter than dwarves. They had superior intelligence and mastered technologies ahead from their time. They were often called “halflings” or “hobbits”.
  1. Faerie: A mini-demigod race with various shape and size, often have wings like dragonflies or butterflies, and lived in their own solitary “world” more magical than the elf kingdom.
Also some minority races as described in the glossary.
During the Recovery Age, a conflict occurred between Vadis and Adair. Enia tried to end the war in peace and sacrificed herself, merging herself into the Core of Everna. Finally Vadis ascended to heaven and Adair descended to hell – typical Evernan afterworlds.

IV. Second World – Civilization Age
The emergence of new civilizations marked the beginning of this era. Empires rose, expanded and fell.
Human race became more populous and widespread. Yet they grew more oblivious to Vadis. Some nations even went back to worshipping the gods from the First World, believing that they still had influence in this age.
During this time Vordac the Dark Prince rebelled against his father Adair, yet he was defeated and imprisoned. A thousand years later, Arachus, Lord of the Underworld in Everna freed Vordac.
Centuries later, the Ice Goddess Frei Val’shka was freed from the Eternal Fire Ruby. She gathered a new force to re-create a new Ice Age so she could reign in the entire Everna again. A hero named Lesnar Geine rose to fight her. Vordac unexpectedly aided Lesnar and finally vanquished Frei Val’shka again, imprisoning her in her own citadel for centuries to come.

A Paladin, sample and description retrieved from this source
V. Second World – Middle Age or Prior Magic Age
Civilizations became more advanced, and in this age magic and alchemy became more widespread and widely practiced than science and technology.
Even the center of Vadisian Religion in Valanis also served as the largest magic academy and research center in Aurelia.
Conflicts were also frequent: Nations against nations, kingdoms against kingdoms, and on the peak of it all, Forces of Light versus the Dark Forces. The culprit and leader of the Dark Forces was none other than Vordac, the Dark Overlord.
Some of the Dark Forces’ campaigns during the Magic Age:
1. Took Sylvania, Land of Everlasting Night from the Vampires.
2. With the Gremion orcs as their allies, the Drak Forces conquered Aurelia from Slyvania to Borgia. In Myrcalia, the Capital of Arcadia a sudden reinforcement from Sage the Fireheart thwarted the Dark Army. A vampire hero, Gairon of Crypton even sent Vordac to his demise.
3. Vordac’s spirit entered the Deathblade Kraal’shazar and later possessed Mildred Urganon. With his father Mandrach Urganon they conquered Borgia and Arcadia. They planned a two-way conquest with Arachus in Sylvania, yet the Forces of Light led by Antoine the Avenger infiltrated Arcadia and vanquished the father-son tyrants.
4. Once again, Vordac tried to re-emerge in the world and found a new host. Again, the Dark Forces swept across Aurelia only to fail because of a woman’s heroic determination. The Forces of Light struck back and raided Kraal’thragon, the main stronghold of the Dark Forces in Sylvania. Cornered, Vordac unleashed the ultimate force to bring cataclysm like Surt did in the First World. The second apocalypse was averted, yet this considered as a mark – the end of the Second World Era.

VI. Third World – Transition Age or Latter Magic Age
During this age, the usage of magic was gradually diminished upon more and more scientific inventions Humans further dominate the world, pushing other races especially elves into seclusion.
The climax was the prolonged war between “magic” and “science”. Remnants of the Dark Forces seized this opportunity to strike again. So once again human and other races including elf, orc and goblin joined forces and fought back.
Yggdrasil, the Tree of Life corrupted by the Dark Forces was finally destroyed, and the Thyrinian elves staged an exodus to find a new natural domain in other continents, marking the end of this Transition Age.

VII. Third World – Modern Age
Humans further dominated the world, pushing other races into the brink of extinction. Technology became more advanced. Magic was further decimated into oblivion, only practiced in secret and discreet.
The Dark Forces were gone, yet forces of evil still lingered sporadically, presenting a latent danger that forever was a part of existence of Terra Everna.

Indonesian Language Version

Selamat datang di Terra Everna!
Saat melihat bentuk planet dan peta dunianya, anda mungkin akan berkata, “Apakah ini Bumi?”
Jawabannya adalah, konsep dasar Dunia Everna adalah Bumi dalam dimensi yang berbeda, dimensi antah-berantah yang tak dapat dijangkau dengan wahana ruang angkasa secanggih apapun.
Salah satu perbedaan yang mencolok antara Bumi dan Everna adalah banyak yang di Bumi dianggap sebagai mitos, legenda dan kisah fantasi adalah sejarah dan peristiwa nyata di Everna.
Letak benua-benua dan penyebaran kebudayaan tiap bangsa di Everna hampir sama dengan di Bumi, tentu saja dengan penamaan yang berbeda-beda sebagai berikut:

1. Benua Orien Raya: Benua mirip Asia di Bumi. Benua ini terbagi menjadi beberapa jazirah sebagai berikut:
- Jazirah Al-Kalam: Mirip wilayah dan budaya Timur Tengah di Bumi.
- Jazirah Orien: Mirip wilayah dan budaya Timur Jauh di Bumi, termasuk China, Jepang dan Korea.
- Jazirah Boreal: Mirip Australia, Selandia Baru dan Oceania di Bumi.
- Jazirah Arcapada: Mirip India, Pakistan dan Asia Tenggara di Bumi. 

2. Benua Myriath: Benua mirip Amerika di Bumi. 

3. Benua Ubanga: Benua mirip Afrika di Bumi. 
4. Benua Frigia: Benua mirip Kutub Utara di Bumi. 
5. Benua Aurelia: Benua mirip Eropa di Bumi.

Adapun zaman-zaman yang menandai berkembangnya Dunia Everna sejak penciptaannya adalah sebagai berikut:

I. Dunia Pertama – Zaman Prasejarah
Sejak Sang Sumber menyalakan energi kehidupan pertama dan membentuk Everna selama milyaran tahun lamanya, para makhluk berevolusi menjadi makin dan makin sempurna.
Hingga terciptalah manusia yang berakal budi. Kecerdasan mereka yang jauh melebihi segala makhluk lainnya membuat Sang Sumber membiarkan manusia mengelola dunia.
Evolusi terus berlanjut, dan manusia berkembang makin sempurna. Bahkan segelintir dari mereka berhasil mengatasi hambatan-hambatan alamiah, bahkan kematian alami.
Sebutan bagi mereka adalah DEWA.
Kota-kota dewata seperti Asgard di puncak Pohon Hayat Yggdrasil, Olympus yang terapung di atas puncak gunung, Shangri-la yang tersembunyi dalam lindungan lima gunung, Nirwana dan Kahyangan yang berupa pulau-pulau di langit yang selalu terselubung awan, dan sebagainya bermunculan, dan manusia beralih menyembah para dewa ini alih-alih Sang Sumber. Sang Pencipta murka, namun niatnya memusnahkan kehidupan diurungkannya.
Sebaliknya, ia membiarkan para dewa berebut kekuasaan dan saling bentrok supaya manusia sadar yang mereka sembah itu tidak sepenuhnya suci dan sempurna.
Klimaksnya, terjadi perang maha dahsyat antara dewa, iblis dan monster yang disebut Ragnarok. Di penghujung perang, Raja Iblis bernama Surt berhasil dikalahkan. Tindakan terakhir Surt sebelum menemui ajal adalah meledakkan api dari langit dan bawah tanah, memicu reaksi berantai yang memusnahkan nyaris seluruh kehidupan di Everna. Itulah kiamat yang mengakhiri Era Prasejarah.

II. Dunia Pertama – Zaman Es
Kenekadan Surt membuat Sang Sumber bertindak, mengerahkan hujan es berkepanjangan, mengakibatkan musim dingin yang berlangsung selama seribu tahun lebih untuk memadamkan api abadi.
Selama masa ini, seorang Dewi Es bernama Frei Val’shka menjadi maha kuasa tak terbatas. Ia mengumpulkan para manusia yang selamat dari Ragnarok dan membangun kekaisaran dimana ia berkuasa sebagai dewi dan Maharaninya selama seribu dua puluh empat tahun.
Di akhir masa ini, kembali Sang Sumber turun tangan. Ia mengutus seorang manusia, Vazar dan wanita setengah dewi, Marvella untuk mencari Relik Api Abadi dan Bibit Pohon Hayat, Yggdrasil dan melawan tirani Frei Val’shka.
Akhirnya Frei Val’shka tumbang, dan benih Pohon Hayat berhasil ditanam di tempat berdirinya Kerajaan Elf Thyrine kelak. Yggdrasil tumbuh amat pesat dan makin besar menjulang, menerbitkan musim semi akbar yang mengakhiri musim dingin abadi di Terra Everna sekaligus Era Dunia Pertama.
Catatan: Zaman Es Frei Val’shka ini adalah Zaman Es Kedua. Zaman Es Pertama terjadi di Era Prasejarah.

III. Dunia Kedua – Zaman Pemulihan
Di dunia baru ini, Sang Sumber berinkarnasi menjadi tiga perwujudan:
- Vadis, Dewa Terang, Matahari dan Energi Positif
- Adair, Dewa Kegelapan, Bulan dan Energi Negatif
- Enia, Dewi Alam dan Energi Netral
Selama Zaman Pemulihan yang berlangsung kira-kira dua ribu tahun ini, selain manusia muncullah pula ras-ras baru diantaranya:
  1. Elf: Ras setengah dewa yang berkekuatan sihir superior dan hidup alami abadi.
  1. Orc: Ras manusia siluman yang berkekuatan fisik superior.
  1. Kurcaci: Ras manusia kerdil yang dikaruniai daya tahan tubuh superior.
  1. Goblin: Ras manusia siluman bertubuh kerdil, cenderung buas seperti hewan namun ada pula goblin yang cerdas yang kebanyakan menjadi ahli artefak.
  1. Gnome: Ras manusia kerdil yang lebih pendek dari kurcaci, namun memiliki kecerdasan lebih dan menguasai teknologi yang lebih maju dari zaman dimana mereka hidup. Disebut pula Halfling dan Hobbit.
  1. Faerie: Ras manusia ajaib bersayap seperti capung atau kupu-kupu, besarnya bisa seukuran manusia biasa atau jempol tangan pria dewasa. Mereka biasa hidup di negeri terasing yang serba sihir, lebih ajaib dari negeri elf.
Selama Zaman Pemulihan ini terjadi bentrokan antara Vadis dan Adair. Enia berusaha mendamaikan keduanya dan akhirnya melebur dalam inti Everna. Akhirnya Vadis terangkat ke surga dan Adair mengelola neraka – alam akhirat yang khusus dalam Dimensi Everna.

IV. Dunia Kedua – Zaman Peradaban
Setelah Zaman Pemulihan, muncullah peradaban-peradaban dan kekaisaran-kekaisaran yang mendominasi dunia.
Di awal zaman ini Sang Pangeran Kegelapan, Vordac berontak terhadap ayahnya, Adair. Ia kalah dan terpenjara. Baru seribu tahun kemudian ia dibebaskan oleh Arachus, Penguasa Dunia Fana Bawah Tanah di Everna.
Sementara itu manusia makin tersebar, dan mereka makin melupakan Vadis. Bangsa-bangsa tertentu bahkan kembali menyembah dewa-dewa dari Zaman Dunia Pertama, percaya mereka masih berpengaruh dalam kehidupan.
Salah satu dari para dewa ini adalah Frei Val’shka. Ia terbebas dari penjara Relik Api Abadi dan menggalang kekuatan demi mengembalikan Zaman Es agar ia bisa menguasai Everna. Seorang pahlawan bernama Lesnar Geine bangkit melawan. Vordac membantu tanpa diminta dan akhirnya Frei Val’shka tumpas, kembali terpenjara dalam istananya sendiri.

V. Dunia Kedua – Zaman Pertengahan
Peradaban manusia makin maju. Di zaman ini sihir dan alkimia lebih mendominasi kehidupan daripada sains dan teknologi, hingga zaman ini disebut pula Zaman Sihir.
Bahkan pusat Agama Vadis di Valanis merangkap jadi pusat pengembangan sihir dan akademi sihir terbesar di Benua Aurelia – dan dunia.
Di masa ini pula kerap kali terjadi prahara. Negara berperang melawan negara, kerajaan melawan kerajaan, dan Laskar Terang melawan Laskar Kegelapan yang pemimpinnya tak lain dan tak bukan adalah Vordac, Sang Penguasa Mutlak Kegelapan.
Sepak terjang Vordac selama Zaman Sihir ini diantaranya:
  1. Merebut Sylvania, Negeri Malam Abadi dari kaum vampir dan membangun Kerajaan Kegelapan.
  1. Bersekutu dengan para orc menjajah Benua Aurelia dari Sylvania ke Borgia. Namun di Myrcalia, Ibukota Arcadia serangan mendadak dari pasukan Sage si Hati Api membuat Laskar Kegelapan kocar-kacir, kalah total. Vordac malah menemui ajalnya di Celc, di tangan Gairon dari Crypton, pahlawan kaum vampir.
  1. Roh Vordac merasuki Pedang Iblis Kraal’shazar dan memperalat Mildred Urganon. Bersama ayahnya Mandrach Urganon mereka menjajah Borgia dan Arcadia. Bersama Arachus di Sylvania mereka merencanakan penjajahan dua arah. Sebelum rencana itu rampung, Laskar Terang pimpinan Antoine si Pembebas menyusup ke Arcadia dan menggagalkan rencana ayah-anak Urganon itu.
  1. Vordac kembali berusaha bangkit dan menemukan inang baru. Kembali Laskar Kegelapan menyerang Benua Aurelia dan gagal karena keteguhan hati seorang wanita. Laskar Terang menyerang balik, menyerbu Kraal’thragon, markas utama Laskar Kegelapan di Sylvania. Terdesak, Vordac melepas kekuatan pamungkas untuk menciptakan kiamat seperti saat di Dunia Pertama. Akhirnya kiamat kedua berhasil dicegah, namun peristiwa ini dianggap sebagai pertanda berakhirnya Zaman Dunia Kedua.

VI. Dunia Ketiga – Zaman Peralihan
Pada permulaan zaman ini penggunaan sihir masih marak, namun perlahan mulai terdesak seiring penemuan-penemuan baru yang makin banyak bermunculan.
Manusia makin mendominasi dunia, mendesak ras-ras lainnya terutama kaum elf yang sepenuhnya tergantung pada sihir dan menolak teknologi hingga mereka makin tersingkir.
Puncak konfliknya adalah perang berkepanjangan antara “sihir” dan “sains”. Laskar Kegelapan yang ternyata tak pernah sepenuhnya tumpas memancing di air keruh. Manusia dan ras-ras lain termasuk elf, orc dan goblin sekali lagi bersatu. Pohon Hayat Yggdrasil yang dicemari Laskar Kegelapan akhirnya musnah dan para elf hijrah mencari pemukiman baru yang masih alami di benua-benua lain, menandai berakhirnya Zaman Sihir Peralihan ini.

VII. Dunia Ketiga – Zaman Modern
Dominasi manusia makin nyata, teknologi makin canggih dan maju. Sihir makin terpinggirkan bahkan hingga beroperasi hanya di “wilayah tersembunyi”. Semakin sedikit pula manusia yang menguasai sihir.
Walau Laskar Kegelapan sudah tidak ada, kekuatan gelap tentu masih ada dan kebanyakan tersamarkan, berbaur dalam kehidupan sehari-hari, menjadi bahaya laten yang selalu menguntit hingga akhir segala zaman.

Updated: August 12, 2011
Important Note: Everna is previously named "Eternia"

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