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Saturday, July 10, 2010

FireHeart Game Walkthrough Chapter 5 Part 3


(Section 3)

Falambum Vale

The hidden Valley of Wonders is indeed a place to rest for a while (before the storm). There’s a house in the middle of the vale, and in front of it a hooded dwarf priest is roaming/standing. Just don’t talk to him or enter the house yet.

Instead, talk to Uli to replenish your HP/MP (just like an inn). Roam around the vale or hunt in the mine again if you want to until you’re ready to proceed the story.

A wandering merchant is at the top left of the map in case you want to replenish your sundries.

The Robert’s Crossbow Practice mini-game (shooting) level 2 is on the top middle of the map. Just stand on the axis of the “+” sign and press ACTION button (ENTER / SPACEBAR) to play it for extra geines.

Cristophe’s Fishing Game: Get on the boat (ACTION button) and roam the area. When you get above the “fish trails”, just press ACTION button. Either you’ll get fish, salmon, nothing or battle with ferocious Sahagins.

The Nine Lucky Chests are on the top right of the map. You can choose to open only one, and all chests will be gone forever (unless you found a way to turn the switch “Magic Chests” ON again).

SPOILER: Here are the nine chests and the contents.
Chest 1: Wrapped Bow
Chest 2: Nothing
Chest 3: Ring Mail
Chest 4: Nothing
Chest 5: Special Spices
Chest 6: Spiked Shield (BEST)
Chest 7: Lost 500 geines
Chest 8: Get 100 geines
Chest 9: Battle with Mimic

After you’re done playing and leveling up, talk to Uli again to rest and then to the dwarven priest (if he’s still out of the house). Get ready, and enter the house to trigger an extended scene, until you end up behind bars.


Ylbarra Dungeon Cells

A savior comes and frees you from the cell, and at this point the priest, Paolo Marvellini joins your party. As the story demands, Cristophe, Rob and Carol put on their disguises and their entire look changes – note that their faces in battles and menu are still the same in case someone’s confused of who is who. Check the dungeon room for treasure chests, save your game and exit to the bottom.


Ylbarra Dungeon Level B2

As you come from the upper right corner of the map, go all the way to the upper left corner stairs exit, any path is okay.

The one you must beware of are the roaming dwarven guards, which, according to the story are to be avoided or back to the slammer upon “touching” or be touched by them. Observe how they move and sneak past them to proceed. Beware of poison gas trap in treasure chests.


Ylbarra Dungeon Level B1

Map Diagram:
Sections : Contents
TOP: DOOR F – Enter Cell for next area – SWITCH D – Treasure – SWITCH B – Treasure
MIDDLE: DOOR E – Event (don’t go up) – DOOR D – DOOR C – DOOR B – DOOR A
BOTTOM: SWITCH F – SWITCH E+Treasure – TRAP – SWITCH C – TRAP – SWITCH A

The upper floor of the treacherous Ylbarra Dungeon is heavily guarded by automatons disguised as stone doors and werewolves infiltrating this area for a reason unknown. The key to escape is to press the switches in order: A-B-C-D-E-F and a bit of patience.

From the healing point on the left, go down to turn SWITCH F OFF and go all the way up again and to the right. Save your game and then fill up all HP and MP, enter the second cell door from the top left and you’ll find a...


Secret Passage

A cutscene takes place and you’ll be thrown into battle with:


BOSS: Alpha Werewolf
HP: 6750

With 3 werewolves, this is a tough nut to crack. His wind attacks are Tornado (when he’s down to 20% HP) and Whirlwind Slash.

After you beat the boss, open the left treasure box for a bonus and move the right treasure box to the right like you do boulders so you can climb the rope and automatically move all the way back to the open space...

You come out from a shack in Falambum Vale and a cutscene ensues. The priest, Paolo Marvellini then joins your party permanently and your appearances are back to normal again as you remove your disguises. Rest up, save your game, play and shop around here some more, and if you’re ready just go to bottom right corner of the map and you’ll find me (an avatar of me in this game, tee hee hee). Just answer “aye” to my question and you’ll instantly view the next story cutscene.


Ylbarra Grad Mines

After the cutscene, you’ll find your hero on the upper left corner of the map. Just move about by foot because the mine cart won’t be available near the citadel or the inner town now.

This is your last chance to open all treasure chests in this area. Move all the way down to the mountain entrance on the bottom left corner. Save your game near the mine cart and move on to trigger three long, full scenes in three areas, automatically moving on to the next chapter.

FireHeart Game Walkthrough Chapter 5 Part 2


(Section 2)

Ylbarra Grad Mines

Entering from the bottom left of the map, there are two ways to go through this area: the hard way and the easy way.

The hard way is to explore this huge area by foot. It’s time consuming, yet it’s “safer” and more rewarding in terms of experience points, money and treasure chests.

Well, if you want to save time (you can enter this dungeon again later), you can choose the easy, express way NOW (because it won’t be available in the detour later) which is to ride the mine cart (mini-game). Since the tracks in this dungeon are treacherous, better set the 6 remote track switches first (just on top of the cart starting point).

Mini-Game: Mine Cart Ride

Note: You can always ask the track master for a new cart every time you are forced to detour or walk to the starting point.

The settings and results of the switches are as follows:
Default position when coming in: SWITCH A-F all OFF
Indicators: Red light: OFF, Blue light: ON, applicable to all switches of this type.
Switch Positions: A – B – C – D – E – F

SWITCH A: ON: Detour, OFF: Move on
SWITCH B: ON: Move on, OFF: Detour/move on by foot
SWITCH C: ON: Move on by foot, OFF: Move on
SWITCH D: ON: Got damage, lost 1000 HP each party member, OFF: Move on.
SWITCH E: ON: Move on, OFF: Instant death (GAME OVER)
SWITCH F: ON: Arrive at Ylbarra Inner Town, OFF: Move on by foot.

So, the best result will be earned by setting the switches:
A: OFF, B: ON, C: OFF, D: OFF, E: ON, and F: ON

And you’ll arrive in front of the entrance to Inner Ylbarra cavern town (walk on and exit straight to the right edge of the map).


Inner Ylbarra Town

In this suburb cavern town, you have the last opportunity to rest, restock and upgrade weapons and armor for the long fight ahead. Buy about 30-40 Healing Salves, I suggest. You can explore the town and pick up a hidden treasure on the floor near the water reservoir on the lower right corner of the map.

SPOILER TIP: DON’T buy the West Aurelia Map from the peddler. Informative as it is, it won’t be of much use if you use this walkthrough.

Exit the city, and you’re back in Ylbarra Mines. The mine cart is parked ahead, and there are three switches on top of it on the wall. Follow the chart below to set them up, and the best setting is:
LEFT SWITCH E: ON, MIDDLE SWITCH F: OFF, and RIGHT SWITCH A: ON.

SWITCH E (LEFT): ON: Proceed by cart, OFF: Proceed by foot
SWITCH F (MIDDLE): ON: Back to mine entrance, OFF: Proceed by cart
SWITCH A (RIGHT): ON: Arrive at Citadel Entrance (GOAL), OFF: Proceed by foot

After getting off the cart, walk on to the right to the healing crystal, save your game and then move up and exit the screen into a new area.


Ylbarra Citadel

Walk right up. Go past between the guards to trigger a cutscene that leads to the...



Emole Grad

The “Womb of Grad” or – in author’s term “Hall of the Mountain King”.
A cutscene autoruns here between your party and Haägi Thornhelm, the Grand Trow (Dwarf King). Cristophe’s burden is relieved, but you don’t have a chance to put any accesory on him because it’s instantly on to the BOSS fight:


BOSS: Frei Val’shka, the Ice Goddess
HP: 7500

As her name states, fire attacks are most effective on her. She is tougher than Jokulion – of course! Watch out for the Avalanche spell, because it’s coming out more often. And if you get one, the Silence spell won’t do much good with her high SPIRIT (magic).

Still, Goddess as she is, she’s but a spirit trying to re-materialize in this world by sucking life-force from living beings with power, so you can still beat her easier with your average party LEVEL of 15 – 18.

After the fight subsides, a cutscene ensues and you’ll end up back to the citadel again. If the scene doesn’t start automatically, walk down and talk to the innkeeper-like fat lady in the middle of the road, and off you go to the Ylbarra Mine entrance from the top right.

The mine cart is “jammed” this time so you just proceed by foot to the top left corner of the map (you can still hunt first), talk to Uli (the fat lady) again and follow her, exit to the top.

FireHeart Game Walkthrough Chapter 5 Part 1



CHAPTER FIVE
THE HERMIT FROM GRAD


West Aurelia – World Map

For some reasons (including realism), you don’t steer the ship – the “captain” does, and it moves automatically. There are some monsters (even pirates) attacking your ship until you face:

MINI-BOSS: Sahagin 2x
HP: @ 1800

Strongest attack: Requiem of the Tides
Barracuda fish-like monster which lives mainly in water and as though “dragging” the host of the ship into water and attack its victims.

The ship then embarks in Vochaux City harbor. You have no business in Vochaux City, so go up the world map and follow the path (all other paths are blocked to save time) up and right into the mountains and entering...


Uvarse Village – Winter


Make sure you spare 1000 geines to rent a lodge here and just replenish your sundries.
IMPORTANT: Take off any accessory in Cristophe’s equipment – just in case.

Save your game and talk to the real estate agent girl on the center of the village to pay the rent and instantly move on to the next scene.


Quest: Help the Dwarf – Mainstream

After a scene, Chris is burdened with Blöin, an unconscious [Weighty Dwarf] (quest item) who needs to go to Grad immediately, which means he must carry (equip as accessory) the dwarf (who slows him down) all the way through the checkpoints until you meet the Grand Trow (Dwarf King).


Uvarse – Grad Road


Trekking to Grad in freezing winter is a great challenge. Go north through the village exit on the upper right corner of the map and in the next area, go right.

Along the road to Grad Mountains, you have to move boulders and clear the path by destroying huge heaps of ice. Of course there are monsters and the big one:

MINI-BOSS: Ogre
HP: 3000

On the end of the road, attacking by surprise. This giant-type foe has lots of hit points, yet it’s vulnerable to fire. After defeating the ogre, exit right of the map to enter the next area.


Grad Mountain


The journey continues through the snow-covered peaks of Grad. Just follow the path and push away boulders blocking the road. There will be dead-ends and detours, and there are some hidden checkpoints on which Chris has to equip the “Weighty Dwarf” quest item to pass. WARNING: Discard the “Weighty Dwarf” and you’ll be stuck in the game and must restart from the last saved game that item still exists.

Walk on and jump over broken bridges until you find the area with seven caves to go in and out. Follow the chart below for time-saving passage.

In: 1st (Top) left - Out: 3rd left, In: 1st (Top) right – Out: 2nd right
In: 2nd (Mid) left – Out: 3rd right, In: 2nd (Mid) right – Out: 1st right – PASSED
In: 3rd (Bottom) left – Out: 1st left, In: 3rd (Bottom) right – Out: 2nd left
In: 4th (Foot) right – Out: 2nd left



Exiting the area from the top right corner of the map, walk all the way down and then rightwise until you see the healing crystal Alluvium. Prepare your party with full HP and MP and save your game. Walk up, talk to the lady standing next to a bridgeless pond/chasm to trigger an event and battle with...




BOSS: Jokulion, the Ice Spirit
HP: 5200

As his name stands, he always use ice attacks and magic and is vulnerable to fire. Beware of his Darkness Attack (Status: Darkness), Temptation Song (Status: Confusion), Sweet Breath (Status: Sleep), Deep Freeze, and Frost Breath. If his HP is below 30% he will cast the ultimate spell: Avalanche.

So, use Robert’s Fire Slash and Carol’s Fireball to attack and Chris to heal with potions. Jokulion is accompanied with 2 Dire Wolves to spice things up.

After defeating Jokulion, a bridge will appear on the chasm. Just walk through it and “touch” the gate to enter the next area.

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