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Sunday, May 16, 2010

FireHeart Paladins Walkthrough - Chapter One



FIREHEART – Legend of the Paladins
The RPG Game by Andry Chang

WALKTHROUGH
By Andry Chang

Intro – Prologue
Vordac’s story about himself and the sealing of the cursed sword Kraal’shazar.


CHAPTER ONE
THE FOOL’S JOURNEY BEGINS


You are Cristophe the swordsman, who begins his adventure by – clumsily – falling from his bed in Golden Ram Inn, Town of Rand. Read a letter on his cousin’s bed, containing directions for the first task as a newly registered bounty hunter.

Next step, check the chest on the bottom left of the room to find supplies: a rusty sword, some money and supplies. Chris keeps reminding you to equip the sword on him, and after you’re done, he’s good to go. Touch the drawer in the room (or any room in the inn?) to find Lore Kingdom World Map.



Drop by the item store west of the inn to buy some more supplies if necessary, and go out of town through the south gate.



Wyrony Cave

It’s the second cave due east from Rand. Don’t bother to go north, because someone will remind you to finish the jobs here first before proceeding.

At the entrance, you meet Chris’ cousin, Carolyn and Chris rushes off alone with Carol’s pet, Chiel the micha catching up with him (Chiel joins the party!). The cave is pretty easy to tread, just go straight and fight the monsters off until Carolyn catches up with you and Chiel is back to its original function: the “living lantern” (Carolyn joins the party, Chiel leaves the party).

And then your party stumbles upon three statues. Check the left statue of Nikanomikos Theripides and the right of Carolyn Deneuve first, then heal your entire party fully using the white magic crystal Alluvium (heal point) nearby. Finally, touch the center statue of Azrael Elishamar, one of the three archmages who sealed Kraal’shazar. While talking, your party is surprised by...



BOSS: Giant Mantis
HP: 630
This monster has standard slash attacks, yet it’s a tough nut to crack. Be patient and don’t let it kill your party member! Defeat it, and in the end you get the reward: a circlet for Carolyn. (The boss and the boss scene here are subject to change in later versions in accordance to the manga).

Skipping the chores, the players are transported directly to the cave entrance. Go back to Rand, restock and go to Sansarine Hunters’ Guild, a big building at the upper left corner of town.

Two quests are available there:

Quest 1: Rand Rat Ruckus (Optional)

Kill 15 giant rats and enter a shabby storage shed northeast of town to confront:



BOSS: The Pied Piper

HP: 1000
Watch out for his elusive and dangerous skill: Pied Piper Allure! The [Confusion] effect will greatly devastate your party. Better ready some dispel herbs just in case.


Quest 2: Missing Daughter in Stonehenge (Mainstream)

Stonehenge Forest

Go To the Stonehenge Forest due west from Rand. Walk up into the [tent – area marker] to enter. Fight all the way until you find the client, who’s standing in front of house on the top left of the map. James the woodcutter will ask you to find his daughter missing in the Stonehenge. Just accept the task and walk to the exit on the southwest corner of the map.

Stonehenge

On the world map, walk into the stone slab [area marker] on the world map to enter Stonehenge. Monstrous fireflies and will o’ wisps will give you a hard time until you reach the center – the Stonehenge altar itself. Heal up on the [heal point], save your game before you talk to the girl on the center of the altar. Gladys will refuse to go back to his father and orders the druids to attack instead!




BOSSES: Water Druid – Wind Druid – Earth Druid – Fire Druid
HP: 1000 - 1000 - 1000 - 1000

The druids will attack you in turns (may be revised into two/four at once in next versions) with their respective magic attacks: Water Cannon, Wind Shear, Megaton Impact and Fireball. Use healing items to heal yourself often and Chris to heal (if he masters that magic already).

After defeating the bosses, you’ll be transported to James who gives you [Long Spear] as reward, and you’ll be transported again straight back to the inn in Rand, ready for the next quest.

NOTE: All enemies, abilities and magic are made according to the elemental affinities and handling like in this diagram:

Game Affinities:
FIRE X WATER
AIR X EARTH

Other general principles:
LIGHTNING X ICE
METEOR X VAPOR

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